PyWeek - Here we go!! - feedback

Fun Prod Inno Disq N/W Comments
4 4 3

Haha, I like this!

3 4 3

Hackerman! Hacks into your system to fix your bugs! :)

I played only a few levels, but I enjoyed it. The game looks nicely polished. The art feels a bit
like programmer art, but I like the whole package: music and sounds fit well and the graphics
give you this Tron-like feel. Nice work!

4 4 3

The shooting controls are strange. Is there a "one bullet on the screen" limit? The 4th or 5th
level I couldn't get past, too many bugs with not enough space to dodge them :) Well done game.
Try not to zip up your git folder in your submission next time, "git checkout-index" can help
with this

2 3 2

The game was running around 10-15 FPS here. Perhaps for this reason the levels felt huge and
deleting the erroneous data felt very tedious even once I realized I had a gun. After killing
two trojans I found a grey block (an "error"?), tried to pick it up and the game crashed with the
error below. The AI for the trojan is quite nice: not too hard, not too easy, not too smart, not
too dumb. From looking at the assets it looks like later levels would have viruses and
antiviruses. I wish the levels were shorter so it would not take an hour to play through this.
But generally what I've seen in the first 6 levels was not very innovative. Things you have to
find. Things that harm you. Things that shoot at you. These are present in a million other
games. File "hackerman/data/actors.py", line 201, in update e.kill(True) TypeError:
kill() takes exactly 1 argument (2 given)

4 5 4

well done

3 3 3

Once I realized I could shoot in multiple directions at once I was unstoppable.

1 1 1 yes

I kept spawning outside the map, on the first map, every single time, even with the final zip,
and with a direct git pull from your repo.

3 3 2

After figuring out how to get through the first level massacre rather than ragequiting,
discovered the game is a decent multilevel shooter. Probably better to start a little easier
to give the player a feel for the game play.

3 3 3

Fun game, good production, hero runs around deleting bad data avoiding bugs. Graphics all
meld together nicely. Nice choice of music, however I noticed that the original source
(http://www.nosoapradio.us/) is under a CC BY 3.0 licence which means you should give the
appropriate credit for this either in the game or readme.

3 4 3

It seemed to take way too long to interact with things. Spamming shoot buttons was pretty
glitchy. The collision box seemed to be a little weird (feet not being the center of
collision).

3 4 3

A nice game with good visuals and a nice take on the theme. I wasn't quite sure how to avoid
getting injured while hacking the red squares. It seemed that the enemies kind of stopped
coming around me but I'm not really sure what was going on. There's a good amount of content and
polish here for a week's work!

3 4 3

The graphics are pretty nice, and the gameplay is alright. However, my fun sadly ended when I
spawned outside the walls of the second level.

2 3 3

Does shooting bugs do anything? There is a popup that shows when you get hurt, but not for when
they get hurt. Also, why don't you always shoot when you push a button to shoot? If not for those
fairly major problems, this might have been a fun game.

4 4 3

I'd like to see this one come out as a polished game beyond this challenge. It's loads of fun.

4 5 3

This is a fun, straightforward game, well put together. You say you don't love the graphics,
but I think the style is great. Even the intro screen is stylish. It's cool that you have a
variety of enemies and so many different levels. The game was also really responsive and
playable even with a low framerate. I played until the one level where I spawned offscreen. It
got a little repetitive after a while. I would have liked to see some different mechanics after
the first couple of levels, even if it's just a bigger gun.