PyWeek - Alison In Wonderland - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 3 | yes | (...) (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_copy: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_width: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_height: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_n_channels: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_rowstride: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:5502): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_pixels: assertion `GDK_IS_PIXBUF (pixbuf)' failed |
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4 | 4 | 4 | Solid idea, and a couple of nice puzzles. The game is quite buggy - I often jumped outside of the level, and it was a pain to find a way to die or come back in those cases. |
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2 | 3 | 3 | missing better instructions, no sound |
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3 | 4 | 3 | was very hard for me to see the level geometry because of the light and shadow effects. |
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3 | 4 | 3 | Interesting visuals. I found a couple things underground, and then couldn't find a way out. I wasn't quite sure what I was supposed to be doing or where I was supposed to be going. One too many death-by-spike ended it for me when I'm sure there was more to see. As far as production I really like what you have, and the text intro was delightfully amusing. Maybe some tips or a introductory walk-through would have helped me pick up the flavor of the game so I would not get stuck early on, or give me somewhere to turn to get unstuck. |
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3 | 3 | 3 | nice game ;) |
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3 | 5 | 3 | ran a bit too fast on my pc, so it was hard to play. i really liked the lighting, though, very cool! |
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3 | 4 | 3 | A bit of a learning curve would have been nice. |
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1 | 1 | 1 | yes | segfault at launch |
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3 | 3 | 3 | The lighting model in this game is incredibly painful. It's one thing to require precision |
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1 | 2 | 2 | What did I ever do to you? Why would you throw your players into a dark pit full of spikes? |
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3 | 4 | 4 | i liked the mutation |
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3 | 4 | 3 | I'm not a big fan of games that restrict vision so perhaps others would have found this more fun. Felt the theme could have been worked in better (the game felt a little too generic). On the whole a solid little game though. Btw, My pyglet segfaulted when loading the messy_death.gif animation but I hacked pyglet to skip the null frame it was trying to load from the animation. |
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3 | 2 | 3 | Well... I find those marks to be quite harsh, but your game is so buggy I honestly had a hard time playing it. However, the whole lighting thing, as well as the different "mutations" were interesting. I'm looking forward to a post-compo, fixed version! |
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3 | 3 | 4 | dynamic lighting yeah!! |
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2 | 2 | 3 | I wasn't sure what to do, I fall down a pit and there is nowhere to go. |
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3 | 3 | 3 | It looks really cool, especially with the glowing-head effect, but the engine still seems kind of buggy. The game crashed a couple of times because of what I assume are room-wrapping bugs. I liked the maze design, but I'm not sure I always went to the next room that I was supposed to. |
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3 | 3 | 4 | Rather tricky, and easy to get stuck. Without the youtube video to show me how it started, I wouldn't have worked it out. |
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2 | 2 | 3 | I climb into a dark tunnel and get killed. Can't see what I'm supposed to do. |
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1 | 1 | 1 | yes | GNU/Linux: GDKPixbuf-CRITICAL and segfault. Windows version error in decode animation. |
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3 | 3 | 4 | Nice visual style. So many killer spikes! It crashed on me quite a few times. |
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3 | 4 | 3 | A little bit frustating from time to time. Wasn't able to finish it, yet. I really like the |
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2 | 3 | 4 | didn't work until I patched pyglet with http://code.google.com/p/pyglet/issues/detail?id=411 Still got a couple of warnings though. I'm not sure if it was a bug or not but it looked very dark on my monitor, and I wasn't able to see where I was going very well, even with the glow head. I didn't like the spikes. I wasn't sure where to go at the start and just kept dying so I gave up quite quickly. Very cool art style though, only problem was it made it hard to see where the edges of platforms were. |
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3 | 3 | 4 | Nice lighting, but too much spikes... |
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3 | 4 | 4 | Great Lighting Effects |