PyWeek - Twenty Thousand Leagues under the Sea - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 1 | yes | Traceback (most recent call last): |
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1 | 1 | 1 | yes | File "C:\Python25\downprogs\PYWEEK\4\pyweek-4-finals\allefant\allefant\lib\swarm.py", line 63, in getd |
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2 | 3 | 3 | I think it's pretty hard to control the submarine. |
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2 | 2 | 3 | I see what you where aiming for, but not much of a game yet. |
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2 | 2 | 2 | yes | I could never get this to run. I always got a message like this: Traceback (most recent call last): |
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3 | 4 | 4 | Nice model, nice water, but difficult to guide. |
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1 | 1 | 1 | yes | Could not get it to work. |
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1 | 1 | 1 | yes | Game didn't run: File "Z:\Dev\PyWeek4\AllEntries\allefant\allefant\lib\swarm.py", line 63, in g |
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2 | 3 | 2 | I can't maneuver the nautilus well enough to play right. Sorry. :( The nautilus looks cool, though. |
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2 | 2 | 3 | yes | no comments.. |
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2 | 3 | 3 | I found it very difficult to tell whether I was on course for an oxygen cylinder. It would look as though I was heading towards one, but then it would slip past. The motion of the propellers looks very nice. Is it supposed to be possible to make progress towards the surface? When I tried, I seemed to end up executing simple harmonic motion around a mean depth of 20,000 -- as though there were a big rubber band anchoring me to that depth. |
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1 | 1 | 1 | yes | No error messages, black screen is all I see. I can press escape to close it, so the loop is working, it's just the rendering that doesn't. |
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2 | 3 | 5 | Wow! Well done! The control system wasn't very intuitive, but the concept and the physics were extemely cool to play with. The propellers were so extremely cool to watch, and the dials are all very accurate feeling. Despite it feeling like a very neat simulation, the control system wasn't very easy to use. Also, having an automatic chase camera would have helped quite a lot as well. Also, sometimes it was physically impossible to turn the camera to chase the sub on my heading, and so I was often flying blind and just watching the dials. All told though, really well done! I can't believe how much work it must have taken to get those propellers to work like that -- it was all really cool. Good job! |
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2 | 3 | 3 | a bit dificult to control and no gameplay.. |
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2 | 2 | 2 | interesting sub model. too hard. no motivation. |
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1 | 2 | 2 | The game wasn't very exciting. It was hard to perceive whether I was going towards a target or not since obviously the submarine would obscure my view. Collecting stuff in a vast open space isn't very exciting. |
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2 | 3 | 3 | submarine gfx: 1+ |
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1 | 1 | 1 | yes | Got |
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2 | 3 | 4 | I found it a bit hard to actually steer, but a very very neat idea! |
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2 | 2 | 3 | Difficult controls. =( |
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1 | 1 | 1 | yes | at first it couldn't import OpenGL.GL.EXT.texture_edge_clamp so i reverted to a previous version of OpenGL, The ratings i selected don't count, but indeed it is too bad you didn't check if the game works on other computers |
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3 | 3 | 3 | yes | Another OpenGL error |
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1 | 1 | 1 | yes | Does not work: |
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1 | 2 | 2 | This game is very difficult! I tried to make it to one oxygen tank but I had major trouble getting there. Collecting all of them then didn't seem like a very interesting challenge, because it was such a major challenge in the first place. I like the 3d graphics. The attention to the propellors and the gauges is nice. Unfortunately there's not much of a game in here yet. With more time that could change. I would suggest working on the control system a bit as right now it seems to be very tricky to hit even a single target. Production-wise I'd also expect a startup screen and such. Conclusion: nice start for a game, but need more game. |
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1 | 1 | 1 | yes | def getd(f): return struct.unpack("<d", f.read(8))[0] |
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1 | 3 | 2 | It's quite obvious that the game wasn't complete. It looks like a good engine, but it's just not very much of a game yet and therefore not very fun. |
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2 | 5 | 4 | Very well done graphics and an interesting idea. Way too complicated to play and lacks something to keep the user playing (instead of getting frustrated and throw it's PC across the window... ok, maybe just play some other game). |
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2 | 3 | 3 | Some nice 3d work, too bad it's not finished. |
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1 | 1 | 1 | yes | GFX card too old. |
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3 | 3 | 3 | yes | PyOpenGL isn't playing nice with Python 2.5... |
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3 | 3 | 4 | It would've been nice to be able to swap the up/down controls - I kept going the wrong way. Pretty |
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1 | 1 | 1 | yes | Sorry, but it does not start on my Linux w/ python 2.5 Traceback (most recent call last): |