PyWeek - a pint of Zinglon's triple IPA - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

Nice and funny texts, funny thing. I liked the esence of this gane

5 4 3

The most fun entry I've tried so far. Made me struggle through all the levels. Sympathetic dialogue.

4 5 3

Wow, this game is very well polished. It seems like you put a lot of work into this game. My main issue with it is that I couldn't get past the second level even after five tries, so unfortunately I didn't get to enjoy most of the game. But, really, excellent job. I really like the graphics (I peeked at the data directory to see what I was missing) and the game feels quite smooth. It helps that I like isometric, too. :) It's very well executed. Maybe I'll pick this game again later and push my way through.

4 4 3

This was pretty fun and absorbing for the half hour or so it took to finish it. The game felt slightly too fast: it was hard to keep up with everything that was going on and several times I failed because I didn't notice a kid sneaking past my golems. A tiny bit more interface polish would have made it much less frustrating: hotkeys for the different things to summon, so I didn't have to keep moving the mouse back to the menu and then down again (which was stressful, because of how quickly one has to play) and the ability to drag out lines of hedges, traps and glyphs. The banter between the wizard and the penguin (what?) was a nice touch.

5 3 4

liked it lots.

4 3 3

The opening is very slow but the game is fun

4 3 4

I really liked this one, but it got hard a bit too fast...

4 4 3

great dialogs

2 4 4

Maybe boys are too fast.

3 4 3

seemed to get hard pretty fast, maybe i didn't spend enough time playing it. nice music.

3 3 3 yes

Requires pygame 1.8, Debian testing is still on 1.7, I don't like messing with packaging systems.

3 4 3

Really nicely built game. Dialogues are a bit too long, perhaps.

4 4 3

Very nice production! I kind of lose all the time but that's not your fault. Probably. ;-)

4 4 4

A very challenging game -- a bit too challenging, in fact. Walls seem to be almost useless as
defences. They can be good for diverting enemies into traps and mana glyphs, but things like
that really need to be prepared in advance, and you don't get any time for preparation. I found
myself continually in damage control mode, with no chance to carry out any kind of effective
strategy. There needs to be some breathing space before the onslaught occurs, to allow time
for preparing one's defences.

3 4 2

Nice game. Despite the fact that tower defense games are not my thing, i had a godd time with it. Nice made and well presented.

4 3 4

Nice game

3 3 2

It's actually quite fun! It's very challenging, too bad there's no form of save or continue and I have to start from the beginning if I want to try again. At first I was stuck on the third level. Now I'm stuck on the second :D.

4 4 3

Fun game

3 4 2

Nice! Some kind of tower defense with rts components. Difficult to balance, however :D

4 4 3

very good and funny game

3 3 3

The one through and your dead was annoying - made it quite hard - gave up before I ever built a tower. But as tower defence games go at least this allowed you to have roaming units. Oh, and resetting the field every round destroyed any sense of progression, even if it did make balancing that much easier.

4 5 4

That's great. You clearly put a lot of work into it, from the intro to the interface and
structures and sprites. I found it too hard, however, to get anything set up in time. The hints
say to build a hedge row to get them into a trap, but by the time I'd built three or four hedges the
first kid had already passed it! Maybe give the player like 20 seconds to start building before
sending in the wave? I dunno, but I couldn't make it past level 4.

4 4 3

The idea may be unoriginal but you did a good job with it. It's fun to play and well made. I especially liked the backstory at the start - fit the theme very well :)

4 3 2

nice tower defense

3 4 2

run out of the box! I could not beat it (either to hard or I'm unexperienced)

3 3 3

The game has potential, but I'm quite disturbed by it's excessively fast pace. It could also use some functionality to automatically build lines of barrier instead of requiring several clicks to do so.

5 4 4

excellent work.

5 4 4

This game was fantastic. The only downside was that it was so short!

3 3 3

Not bad, but a bit boring and difficult. It's too fast-paced to do anything strategic, so I mainly just built walls and button mashed creation of jellies.

3 3 3 yes

python run_game.py
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/home/macarse/Desktop/cripto/glitch-8-050217/game/main.py", line 7, in main
display.init()
File "/home/macarse/Desktop/cripto/glitch-8-050217/game/display.py", line 12, in init
screen = Screen(pygame.display.set_mode((1024,768), pygame.HWSURFACE | pygame.DOUBLEBUF))
File "/home/macarse/Desktop/cripto/glitch-8-050217/game/display.py", line 29, in __init__
self.sprites = pygame.sprite.LayeredUpdates()
AttributeError: 'module' object has no attribute 'LayeredUpdates'

3 4 4

:)

4 4 3

I really like this one.

5 4 3

Very nice game. It may be a tower defense game, but it's a great one.