PyWeek - Awesome Block Game 5: Quadrangles of fury. - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | Pretty nice idea, and the basic game is fun-ish. Would've really liked some snazzy music though! :) |
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3 | 2 | 3 | It took me some time to understand how to play this game. At first I thought the one-ended string was a dead end. As soon as I figured out how to use it, things went much smoother. I thought this was fun, but unfortunately I didn't quite understand how to use that third type of string, so I ended giving up. But, after reading your post, I tried the last level (in which I was previously stuck) again and I realized it was fun. Still, the first impression kind of stuck with me and there aren't enough levels to take a good advantage of the idea. It probably would have been more interesting if there were levels with the start/end points scattered all over the board. Sorry about the low production score - I kinda like your block style, but this one was just graphics-wise uninteresting (your block shoot'em-up game for example was much more interesting graphics-wise), there were no sounds, and the string graphics confused me as to their purpose. Anyway, this game is fun, but needs to be further developed to feel more interesting. |
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4 | 2 | 3 | Needs more explicit instructions. I liked it once I figured it out, but it wasn't as challenging as it could be. |
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4 | 3 | 4 | I like it. It gets a little mundane after a while but it could be jazzed up some and made a little harder. Good start. |
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2 | 2 | 2 | Sorry, couldn't give higher marks as it was basically a stripped-down version of the old join-up-the-pipes game. Could be quite engaging with a little more time and polish. |
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3 | 3 | 3 | Solid entry. |
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2 | 2 | 2 | Could have been promising, but was disappointed with the lack of any puzzles. |
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3 | 2 | 1 | Interface was a bit clunky (had trouble at corners were boxes were stuck and couldn't be deleted), but the puzzles were nice to solve, especially for a puzzle challenged person like me. |
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2 | 1 | 3 | Really didn't find how to turn, :( |
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3 | 3 | 4 | hard to figure out what the blocks do or how they go together. |
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3 | 2 | 4 | Cool game, but I find the lack of music a bit disturbing. And it was too short. |
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3 | 2 | 4 | <p>I would have added more production points if you had added more levels, and improved the editor. <p>It is a nice puzzle. The interface is a bit awkward, specially after running the simulation, noting a mistake, and having to redraw the level from scratch (instead of "rewinding" to the beginning). <p>The game could also be more self-explaining |
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3 | 2 | 3 | Nice :) |
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3 | 3 | 4 | Cool game. Could have done with a few more levels. |
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4 | 3 | 4 | It took a while to understand the game but then it was quite fun. More levels and a proper tutorial would be nice.. you probably already know that. |
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4 | 4 | 5 | Fun, innovative, abg graphics are always nice! The game is too easy, though. You don't have to use the alternating tile once, for example. |
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3 | 2 | 4 | Good One. |
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4 | 2 | 4 | I was a little confused about how to play at first but then I realised I was playing the wrong |
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3 | 3 | 4 | The controls were supremely confusing, but otherwise the game has promise! |
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3 | 2 | 4 | fun game. for a moment it seemed just like work, until i understood the multiplexer. than i just finished the game. you could have gotten more points on fun if you had more levels. production is below average but i dont think thats a bad thing. |
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2 | 2 | 3 | The last level was a fun puzzle :) But otherwise there wasn't much replayability. More "difficult or fun elements" to play with could make it more interesting. |
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3 | 3 | 4 | An ingame tutorial would have been nice |
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3 | 3 | 3 | Well done :) |
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3 | 3 | 4 | Pretty fun, couldn't work out the one with 3 yellows and 1 red |
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3 | 2 | 3 | Didn't keep me interested. |
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2 | 2 | 3 | I like the idea but the game is a bit slow and the building blocks are not intuitive enough. |
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3 | 1 | 3 | It's a big idea but it need more work. |
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3 | 3 | 3 | - |
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4 | 3 | 3 | At first I was confused; probably replacing the 'line mark' in the cuadrangle with an arrow would help.<br> |
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3 | 2 | 3 | I like the gameplay, but to make it fun it should be faster, and have levels or at least a score tally. It should also force us to have to use the more interesting cross block. |
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1 | 1 | 3 | Er... Ok, I connected the upper and lower boxes with a road, and then I watched as many many many |
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3 | 3 | 4 | Reminds me of the old game "Pipe Dream", though this one is more puzzle-like and less frantic. |
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2 | 2 | 4 | Cool stuff. |
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4 | 3 | 4 | nice puzzlegame :) |
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2 | 2 | 2 | The tongue-n-cheek presentation amuses me, but the game isn't fun at all to play. |
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2 | 2 | 3 | I didn't find the game funny. |
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2 | 2 | 3 | Nice idea - could be developed into something interesting. I actually found the last level quite hard until I figured out how the alternating piece was meant to be used. |
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4 | 3 | 4 | Fun little manager game. Took some time to figure out how the blocks work. |
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3 | 3 | 4 | Always look forward to the ABG entry. This was innovative as always, though my poor understanding of the block workings unfortunately held me back. I eventually figured out how to use the black/white switching blocks to de-interleave a string, but I just felt too hampered to make it more than partway through the third level. I think I got the basic idea, but I'm having a hard time getting the pieces to do what I want them to do -- largely just because I don't understand the game well enough (despite having read the readme and in-game help). Even so, it's still a good game, and it's fun to play with -- perhaps I shall return to it and try to conquer those later puzzles -- we shall see. :) Good job this time, thanks! |
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2 | 3 | 4 | It didn't seem like I had enough pieces to complete the second level. It's not clear how to make Edit: after some more discussion and reading the tips, it has become clear to me how to set up the |
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2 | 2 | 2 | Not particularly fun. |