PyWeek - Awesome Block Game 5: Quadrangles of fury. - feedback

Fun Prod Inno Disq N/W Comments
3 3 4

Pretty nice idea, and the basic game is fun-ish. Would've really liked some snazzy music though! :)

3 2 3

It took me some time to understand how to play this game. At first I thought the one-ended string was a dead end. As soon as I figured out how to use it, things went much smoother. I thought this was fun, but unfortunately I didn't quite understand how to use that third type of string, so I ended giving up. But, after reading your post, I tried the last level (in which I was previously stuck) again and I realized it was fun. Still, the first impression kind of stuck with me and there aren't enough levels to take a good advantage of the idea. It probably would have been more interesting if there were levels with the start/end points scattered all over the board. Sorry about the low production score - I kinda like your block style, but this one was just graphics-wise uninteresting (your block shoot'em-up game for example was much more interesting graphics-wise), there were no sounds, and the string graphics confused me as to their purpose. Anyway, this game is fun, but needs to be further developed to feel more interesting.

4 2 3

Needs more explicit instructions. I liked it once I figured it out, but it wasn't as challenging as it could be.

4 3 4

I like it. It gets a little mundane after a while but it could be jazzed up some and made a little harder. Good start.

2 2 2

Sorry, couldn't give higher marks as it was basically a stripped-down version of the old join-up-the-pipes game. Could be quite engaging with a little more time and polish.

3 3 3

Solid entry.

2 2 2

Could have been promising, but was disappointed with the lack of any puzzles.

3 2 1

Interface was a bit clunky (had trouble at corners were boxes were stuck and couldn't be deleted), but the puzzles were nice to solve, especially for a puzzle challenged person like me.

2 1 3

Really didn't find how to turn, :(

3 3 4

hard to figure out what the blocks do or how they go together.

3 2 4

Cool game, but I find the lack of music a bit disturbing. And it was too short.

3 2 4

<p>I would have added more production points if you had added more levels, and improved the editor.

<p>It is a nice puzzle. The interface is a bit awkward, specially after running the simulation, noting a mistake, and having to redraw the level from scratch (instead of "rewinding" to the beginning).

<p>The game could also be more self-explaining

3 2 3

Nice :)

3 3 4

Cool game. Could have done with a few more levels.

4 3 4

It took a while to understand the game but then it was quite fun. More levels and a proper tutorial would be nice.. you probably already know that.

4 4 5

Fun, innovative, abg graphics are always nice! The game is too easy, though. You don't have to use the alternating tile once, for example.

3 2 4

Good One.

4 2 4

I was a little confused about how to play at first but then I realised I was playing the wrong
version :P I'm interested in seeing what it's like with more levels and tile types. The
existing levels are great, there's just not enough of them! The last level was quite
straightforward once I figured out I needed to use splitters, but it still took me a couple of
tries. It would be nice if you could retry the level without all the tiles disappearing. Maybe
have a "design mode" kind of thing and then you can press a button to start the blocks moving?

3 3 4

The controls were supremely confusing, but otherwise the game has promise!

3 2 4

fun game. for a moment it seemed just like work, until i understood the multiplexer. than i just finished the game. you could have gotten more points on fun if you had more levels. production is below average but i dont think thats a bad thing.

2 2 3

The last level was a fun puzzle :) But otherwise there wasn't much replayability. More "difficult or fun elements" to play with could make it more interesting.

3 3 4

An ingame tutorial would have been nice

3 3 3

Well done :)

3 3 4

Pretty fun, couldn't work out the one with 3 yellows and 1 red

3 2 3

Didn't keep me interested.

2 2 3

I like the idea but the game is a bit slow and the building blocks are not intuitive enough.

3 1 3

It's a big idea but it need more work.

3 3 3

-

4 3 3

At first I was confused; probably replacing the 'line mark' in the cuadrangle with an arrow would help.<br>
Has gameplay, If you have the time to dress a litle (music, a litle more eye cartching graphics) it would be wonderfull.<br>
Glad to play your game.

3 2 3

I like the gameplay, but to make it fun it should be faster, and have levels or at least a score tally. It should also force us to have to use the more interesting cross block.

1 1 3

Er... Ok, I connected the upper and lower boxes with a road, and then I watched as many many many
boxes followed it. But nothing else happened, and I watched it for several minutes... It's a
pity, because I like the idea. You could improve it adding more elements, like traffic lights,
of faster blocks.

3 3 4

Reminds me of the old game "Pipe Dream", though this one is more puzzle-like and less frantic.

2 2 4

Cool stuff.

4 3 4

nice puzzlegame :)

2 2 2

The tongue-n-cheek presentation amuses me, but the game isn't fun at all to play.

2 2 3

I didn't find the game funny.

2 2 3

Nice idea - could be developed into something interesting. I actually found the last level quite hard until I figured out how the alternating piece was meant to be used.
<p>
Had to modify it so I could shift-click instead of right-clicking, as I don't have a right button.

4 3 4

Fun little manager game. Took some time to figure out how the blocks work.

3 3 4

Always look forward to the ABG entry. This was innovative as always, though my poor understanding of the block workings unfortunately held me back. I eventually figured out how to use the black/white switching blocks to de-interleave a string, but I just felt too hampered to make it more than partway through the third level. I think I got the basic idea, but I'm having a hard time getting the pieces to do what I want them to do -- largely just because I don't understand the game well enough (despite having read the readme and in-game help). Even so, it's still a good game, and it's fun to play with -- perhaps I shall return to it and try to conquer those later puzzles -- we shall see. :) Good job this time, thanks!

2 3 4

It didn't seem like I had enough pieces to complete the second level. It's not clear how to make
them change from vertical to horizontal movement. The whole game really wasn't clear enough.

Edit: after some more discussion and reading the tips, it has become clear to me how to set up the
pieces. Making the dashed lines into arrows would have helped a lot. Still needs some more
variety to up the fun though.

2 2 2

Not particularly fun.