PyWeek - __pyweekings__ - feedback
| Fun | Prod | Inno | Disq | N/W | Comments | 
|---|---|---|---|---|---|
| 4 | 4 | 3 | Good Job!  | 
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| 2 | 5 | 3 | I feel like it got boring kind of fast. Usually in games, as you advance the action speeds up rather than slows down. I did like the wibbly-wobbly backgrounds. That was a nice touch.  | 
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| 3 | 3 | 3 | The mechanic is quite simple, but I thought it was clever to use optical illusions to fulfill the theme better. The problem about that was that the game makes me feel a bit dizzy. And the game doesn't seem to have much of a goal, so I ended up stopping in the middle of the game (otherwise I'd fight my dizziness to get to the end...). Other than this problem, I think it was a fun little avoidance game, something to play once, only because I wouldn't want to go through the dizziness again.  | 
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| 2 | 4 | 2 | The goggles do nothing!  | 
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| 4 | 3 | 4 | lovely snake game.  | 
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| 3 | 3 | 3 | playable  | 
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| 2 | 2 | 3 | Aside from the trippy backgrounds being awesome, I'd have liked to have a health bar to know how dead I was.  | 
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| 4 | 4 | 4 | Very nice game. The lasers were a bit too hard to see against the background.  | 
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| 1 | 4 | 1 | presentation is good, no doubt about that - but it plays like snake with the fun part taken out.  | 
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| 2 | 2 | 2 | The only entry that has literally left a bad taste in my mouth. It is not very wibbly-wobbly and  | 
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| 2 | 3 | 3 | The optical illusion backgrounds are great, especially because you're defocused from them  | 
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| 2 | 3 | 4 | Cool grapihcs, not very fun, hard to see lasers.  | 
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| 3 | 3 | 4 | Fun game, great images in some parts although your main background really made things difficult to enjoy .  | 
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| 4 | 3 | 4 | very addictive game.. couldn't stop playing till i died..   | 
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| 3 | 2 | 3 | yes | Crashed my computer. Lost work. Had to fsck for an hour. Sad panda.  | 
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| 3 | 2 | 2 | Nice intro. For some reason the game slows down after a few wobbles.  | 
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| 3 | 3 | 4 | Game mechanics are a little too simple and the red thingys are hard to see. Cool backgrounds! Would be cool in fullscreen mode. @.@  | 
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| 3 | 4 | 4 | Those backgrounds were distracting, felt all trippy.  | 
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| 4 | 4 | 3 | I feel sick now. Fun game.  | 
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| 2 | 3 | 3 | awesome trippy design idea, not fully exploited though  | 
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| 2 | 3 | 4 | A very nice idea, the backgrounds are quite irritating XD - Sadly the game went slower and Traceback (most recent call last): File "_ctypes/callbacks.c", line 295, in 'calling callback function' File "pyglet\window\win32\__init__.pyo", line 849, in _wnd_proc File "pyglet\window\win32\__init__.pyo", line 1130, in _event_syscommand File "pyglet\app\win32.pyo", line 79, in _idle_chance AttributeError: 'Win32EventLoop' object has no attribute '_next_idle_time' Exe version  |