Aliens on My Lawn
This entry is going to be ambitious. Unlike the last attempt, hopefully this keeps my interest and results in some sweetness.
The game is going to be a top-down shooter. Gameplay will be simplistic, but fun. Hopefully the production value is pretty good, though.
The game is going to be a top-down shooter. Gameplay will be simplistic, but fun. Hopefully the production value is pretty good, though.
Awards
Scores
Ratings (show detail)
Overall: 2.5
Fun: 2.7
Production: 2.8
Innovation: 2.1
Respondents: 20
Files
File | Uploader | Date |
---|---|---|
AliensOnMyLawn-1.0.zip
— final
Final version - all platforms |
PrintStar | 2009/05/02 18:44 |
title-shot.png
— final
Title screen |
PrintStar | 2009/05/02 18:13 |
game-shot.png
— final
In-game play |
PrintStar | 2009/05/02 18:12 |
alien preview.png
Alien Rendering |
PrintStar | 2009/05/02 01:54 |
Diary Entries
Wednesday Progress-To-Date
This is my first entry as I had been avoiding the site at least initially so that my idea would be original. Of course, it was an obvious one, so there are bound to be similar games. Anyway, at this point the game engine seems to be functioning. The play fields are drawing correctly, the enemies are randomly placed and run around nicely, and the player can move and shoot. Some major problems still exist, however, including:
I feel pretty good though that the game actually starts and runs. there's at least something to look at...
- junk in the yard, like a house, fences, etc.
- scoring and status display
- leveling up
- menu
I feel pretty good though that the game actually starts and runs. there's at least something to look at...
Friday Progress
Things have been so busy, I've been unable to get around to posting updates! The game engine is 100% running. I've got some nice menu music providing a beat, and everything seems more-or-less bugless. However, almost no artwork exists yet. Always leaving the hardest for last.
Final Up
This time around I left all the artwork until the last day. Bad move...
I'm pretty bad at the artwork, and its probably the hardest part for me. Having to do it all at once is like torture! I should have interspersed it a bit more.
I'm a realist, and I understand this entry has about zero chance of placing well. On the other hand, I met my goal of using some new tools this time around. I did throw together a little beat for the game using LMMS, and the aliens are all rendered and animated using Blender. My code this time around also is a bit more robust, and there are hints of how much more the game should have included (other weapons, other aliens, etc...).
I'm happy with the entry, though. Hopefully someone out there has a satisfying couple-of-minutes playing my game.
I'm pretty bad at the artwork, and its probably the hardest part for me. Having to do it all at once is like torture! I should have interspersed it a bit more.
I'm a realist, and I understand this entry has about zero chance of placing well. On the other hand, I met my goal of using some new tools this time around. I did throw together a little beat for the game using LMMS, and the aliens are all rendered and animated using Blender. My code this time around also is a bit more robust, and there are hints of how much more the game should have included (other weapons, other aliens, etc...).
I'm happy with the entry, though. Hopefully someone out there has a satisfying couple-of-minutes playing my game.