The Usual Kabuki

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Ready to go!

I'm pretty stoked about this contest. The entries from PyWeek 1 looked really great, so I'm excited to see what I can come up with some tough competition.

Since I'm a solo entry, I think I'm going to try something that is conceptually interesting with only the simplest use of eye candy. I'll probably use Soya as my main library, since it integrates with Blender pretty well and has been used by me on other projects. That should keep the visual efforts simple and well within my abilities and schedule.

I'm a big fan of AI and ALife, so expect something odd and behavioral to come from me. I'm also interested in auto-generated environments, never-ending stories, open worlds, etc., so I probably won't do anything that will require a level designer. But, hey, who knows?

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Allowed libraries

Is the libraries list definitive? There are a few other game libraries  I've seen on pygame that might be useful and not violate the "from scratch" directive too much. In particular, the AStar   library might be useful to include. I've written my own version of this in the past, and I'm willing to do it again, but using it for pathfinding is so common, it kind of feels like we should add it. Plus, it leaves a lot of the fitness and spatial functions up to the implementor, so it doesn't do a whole lot of work for you, just takes out the tedious generic steps. Thoughts?

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