Dave's Dilema

Procedurally generated dungeon crawler using the NES palette and screen resolution.

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End of day 1

I'm working a lot this week so I don't know if I'll actually get finished but I feel I've made a fair bit of progress today in my 3 hours off.

I have most of the boiler-plate code sorted (sound is playing up but it might be this PC) as well as the room layout generation done and locked doors implemented. The generation is using a similar but simplified method to another project I'm working on and only takes up ~20 lines of code so far.

Also done some arty stuff, going to keep it minimal and I'm using the NES palette.

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2nd day done

Not been able to do much today, had a 13 hour shift and I have to be up again in 5 hours to go back to work. Pretty much spent the entire time fixing a bug in the dungeon gen code that was causing errors with infinite recursion but I managed to find a little time to work on some of the locked door placement code for better positioning and drew some designs for some of the rooms. Hopefully I'll have time to actually get the dungeon gen code finished tomorrow night cause I want to get started on the actual gameplay.

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