PyWeek - Two Fronts - feedback

Fun Prod Inno Disq N/W Comments
1 1 1

Almost not playable

3 2 4

I really like the idea behind the second level. It was cool that you didn't need any sort of
tutorial for it. As soon as it was on screen I knew what I was going to have to do. Turned out to be
pretty hard, so I never made it more than halfway through the maze. Especially when the ships
got out of sync. It would have been nice to be able to control the ships by holding down keys
instead of hitting them repeatedly.

2 4 3

feels unfinished and short, not sure what the bomb was for.

2 2 3

The player movement was quite sluggish. You could think about adding backgrounds and music.

3 3 3

got really exciting in the second level. This game has some potential.

2 2 2

Simple.

2 2 3

A quite basic shooter game. Not many things had interested me in this game.

2 2 1

Can't win at the level 2.

3 2 2

Pew pew pew pew... :-)

2 2 2

Not sure what I was supposed to do. So I sat there and shot many things, and the bomb exploded. I
assume I won because I could read the bomb exploded, and dead men don't read. I win! :)

2 3 2

Game was very small.

1 2 3

The concept sounds good.

2 2 2

It was a bit short.

1 1 1 yes

Enemies dont draw on first side, not to mention the originality of the mechanics and the poor
art too.

1 2 2

second level was hard

2 2 2

The first level was way too easy, I just shot forward and didn't move. The second level was ok, I
don't remember if I finished it or not, but I know it was the last. Its alright for a first game.
Keep going