PyWeek - Two Fronts - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
1 | 1 | 1 | Almost not playable |
||
3 | 2 | 4 | I really like the idea behind the second level. It was cool that you didn't need any sort of |
||
2 | 4 | 3 | feels unfinished and short, not sure what the bomb was for. |
||
2 | 2 | 3 | The player movement was quite sluggish. You could think about adding backgrounds and music. |
||
3 | 3 | 3 | got really exciting in the second level. This game has some potential. |
||
2 | 2 | 2 | Simple. |
||
2 | 2 | 3 | A quite basic shooter game. Not many things had interested me in this game. |
||
2 | 2 | 1 | Can't win at the level 2. |
||
3 | 2 | 2 | Pew pew pew pew... :-) |
||
2 | 2 | 2 | Not sure what I was supposed to do. So I sat there and shot many things, and the bomb exploded. I |
||
2 | 3 | 2 | Game was very small. |
||
1 | 2 | 3 | The concept sounds good. |
||
2 | 2 | 2 | It was a bit short. |
||
1 | 1 | 1 | yes | Enemies dont draw on first side, not to mention the originality of the mechanics and the poor |
|
1 | 2 | 2 | second level was hard |
||
2 | 2 | 2 | The first level was way too easy, I just shot forward and didn't move. The second level was ok, I |