PyWeek - The Web is dead. Long live internet messaging! - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Couldn't get it running (Windows)

2 2 4

Various missing source files in the renpy distribution.
The overall idea, of combining web-based server with gameplay is potentially
interesting, but there's really very little gameplay here.

1 1 1 yes

Traceback (most recent call last):
File "", line 144, in <module>
File "", line 141, in main
File "/home/simon/projects/local/pyweek13/Twidllim/twid-all/renpy/", line 257, in bootstrap
File "/home/simon/projects/local/pyweek13/Twidllim/twid-all/renpy/", line 111, in import_all
import renpy.display.scale # Must be before module. @UnresolvedImport
File "/home/simon/projects/local/pyweek13/Twidllim/twid-all/renpy/display/", line 31, in <module>
import _renpy_font
ImportError: No module named _renpy_font

1 3 2


1 3 3

Despite reading the help, could not figure out what to do in order to play the game.

1 2 4

Well I really like the idea of a browser-based game, but I really wish the main mechanic of the game wasn't data entry! Games are supposed to abstract away the boring stuff. Why couldn't you just give us a map we can click on to deploy? I'm guessing there's a network of nodes behind the scenes, but it's impossible to visualize it. I'm guessing we see a list of connections on each city's page, but they're not even hyperlinked, which seems like an obvious thing to do in a browser game. It would have been great if we could tell, for instance, how many of a city's connections we'd already lost contact with, or SOME way to get a feel for the network. I did kind of like the old-school feel of the interface, and I admit it did make me hate fax machines all over again.

1 1 1 yes

On windows I got: import _renpy_font ImportError: No module named _renpy_font

2 2 2 yes

I'm sorry, but an uncaught exception occurred.

While executing init code:
File "../../twid/game/script.rpy", line 19, in script
File "../../twid/game//script.rpy", line 23, in python
ImportError: No module named posixpath

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\Downloads\pyweek\twid_r70-all\twid-all\renpy\", line 261, in run
File "D:\Downloads\pyweek\twid_r70-all\twid-all\renpy\", line 630, in execute
File "D:\Downloads\pyweek\twid_r70-all\twid-all\renpy\", line 974, in py_exec_bytecode
File "../../twid/game//script.rpy", line 23, in <module>
File "urllib2.pyo", line 97, in <module>
ImportError: No module named posixpath

The Web is Dead. rev 70

1 1 1 yes

Oh noes! module posixpath not found. Nice traceback console, though. :)

1 3 4

You get points for trying something new, but I did not find much game in it.

2 2 4

I didn't get this working in windows (as the author notes) but I have a mac so I tried that--it launches, but I just couldn't figure out what I was supposed to do. Also, it appears that many of the links, including Docs and Wiki, are broken.

3 3 3 yes

didn't work on windows (as indicated)

2 4 2

There doesn't seem to be much to do.

2 2 4

This game really doesn't like you running things on port 8080 :) The main screen looks great,
the web interface has style, and I really had high expectations for this, but I'd get a single
unexplained phenomena, send a fax, and then nothing more would happen.... :/

1 3 4

I'm sorry I really can't understand what should I do.
Am I supposed "play" alone or togheter with someone else playing this game at the same time? I tried to fax some of the numbers retrieved from the log page, but no idea what to do then. Is it just matters of typing fax numbers? I can't imagine it.

2 3 4

This game is very opaque, and has no win condition. While I really like the feel, it could be vastly improved by having the intro text (as seen in one of the diary entries) displayed somewhere in the game and having the help/wiki links on the main website implemented, even if they're vague and unhelpful.

There are a few things that need to be implemented before I'd consider this a finished game. First, you need some kind of win condition. Maybe when all the regions have infection rates below some threshold, the situation is under control and you win. You also need a more comprehensive team deployment system. Perhaps you have a limited number of teams and can only redeploy when they're done with their previous deployment. Some kind of failure condition would also me handy, otherwise you end up sitting around with nothing to do, because everything has been overrun.

When done right, the very limited information flow can create an atmosphere of tension and suspense. Unfortunately, in this game it just creates confusion.

2 5 2

Strange game. I dont can figure what do now.

5 3 3

i enjoyed it

1 1 1 yes

I'm sorry, but an uncaught exception occurred.

While executing init code:
File "../../twid/game/script.rpy", line 19, in script
File "../../twid/game//script.rpy", line 23, in python
ImportError: No module named posixpath