PyWeek - Ascent of Justice - Trailblazer 3.0 - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

seems enough but so slow to play in my computer

4 3 4

Pause at end of level / death really interrupts the flow of the game. Italic green text on light grey background breaks eyeballs.

1 1 1 yes

Game starts but after choosing new game the graphics get frozen (background music keeps
playing). On the console I get lots of messages about unhandled events

3 3 3 yes

I can run it, but after clicking "New game" my avatar will just remain there, no matter how many times I hit the left or right arrow. When I go back to the console, I can see messages of the style "Unhandled event MouseMotion." and can't go back to the game again

2 3 2

I tried it on Linux and Windows. On Windows I had to comment out the music for it to run, but then it behaved more or less like on Linux.
Unluckily the game was quite slow and unresponsive. Nice walk cycles but you didn't get to the climbing cycles I guess :)
It always froze when I reached the first door.

1 1 1 yes

The game becomes frozen when "New Game" is started. I see only a static picture.
System: Linux, python2.4

4 4 3

Love the music! I got comments from others in the room while I played about the tunes!

1 3 2

the game is too buggy to be playable. too bad you invested so much in music and pictures for the animation, instead of the code.

1 1 1 yes

XP/Python 2.5/Pygame 1.7.1. The game stops responding completely after choosing start game from the menu. Lots of unhandled event error messages.

2 2 2

Seems like a very good start of a game. I ran into a few problems like going up ladders and glitching in walls that made it pretty hard to control. Definitely keep up the good work, I am a huge fan of platformers.

3 4 3

Good combination of sneak and platform genres

2 3 3

I would have given this a higher Fun rating, but it became almost unplayably slow for me on level 3, and I gave up after persevering almost to the top of that level and then getting killed.

Something is badly wrong -- a game like this should hardly be taxing my system at all (MacOSX 10.4, Python 2.5, dual 1.25GHz PPC G4).

2 2 2

At level 3(or 4 maybe) it felt like I had activated some sort of "for x in range(100000):
do_some_heavy_calculation" and it was almost unplayable.

3 3 3

Nice game! I'm impressed at the nice progression of levels that you have, and the way you nicely integrate the levels with a tutorial. That's nice! I also like how you have a vague McGuffin as the plot device, that being what your enemy stole -- it's a very nice touch.
The graphics are also pretty decent for such a short-term game. A little texturing or vertex painting could have gone a long way. Still, not bad, and it was enjoyable. :) I think the cameras were my favorite. A more exagerrated gumby-style cartoon animation could have helped the fun level of the game as well.
The ladders felt a little odd, and it was counter-intuitive for me to time my ladder descents/ascents as being instantaneous.
The key hits for shift were odd -- I couldn't press shift and then a direction -- I had to press shift after my direction if I wanted to sprint. Also, if I pressed shift, then a direction, then remembered I had to press shift to run, I couldn't let up shift and press it again, because that didn't make me run -- I had to let up from both shift and direction, press my direction again, then press shift again if I wanted to run. You might have intended this particular ordering, but it wasn't well specified and it lacked a feel of polish.
All told, it's a fun game! The camera sensitivity seemed to be a bit off, and I kept setting off the alarms when I really didn't think it should have set it off. Still, I thought the concept was well done, and it was a really neat device for the gameplay.
Well done!

3 2 3

The game was fun, but several things seemed to be only partially functioning. The cameras seem to go off randomly (with an annoying noise) and the game significantly lagged at later stages.

3 3 4

-

3 3 2

It would be nice if it was more obvious when the cameras can see you and when they can't. Like a visual indication of the area that it sees. Climbing the stairs was weird. It would have been nice if the character actually climbed the stairs instead of warping to the other storey.

2 3 2

gameplay needs to be improved.

3 3 2

Ninjas...Security cameras that do about nothing...Can a game be cooler?

2 2 3

Nice idea, could've used a little more work on getting the combat and feel more interesting. When I got to the third level, the framerate dropped considerably, which I find kind of strange. Was pretty much unplayable.

3 2 3

It was kind of fun, but when I got to the server room everything slowed down to a crawl and became unplayable. Also, some ladder climbing animation would have been nice.

3 2 1

It seems like nothing changes when an alarm goes off. This game feels less like a stealth game
and instead like an action game.

1 2 2 yes

the instructions opened and when I made it to the door it crashed. The console was filled with : Unhandled Event Mouse Motion.

2 2 2

had to turn off music, didnt work on mac. the game gets really slow as the levels advance. in the server room level, i can barely move. cameras can see me from other levels! do they do anything or just annoy? kicking guards is easier than avoiding them, specially since the game gets so slow :)

as i could manage to play the game, im not ticking "did not work".

Traceback (most recent call last):
File "run_game.py", line 13, in ?
main.main()
File "/Users/lucio/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/lib/main.py", line 54, in main
e.run()
File "/Users/lucio/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/directicus/engine.py", line 174, in run
self.state = self.DEFAULT()
File "/Users/lucio/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/lib/menus.py", line 47, in __init__
self.music.play('data/music/menu.mp3')
File "/Users/lucio/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/directicus/sfx.py", line 131, in play
pygame.mixer.music.load(filename)
pygame.error: Module format not recognized

1 1 1 yes

Game did not start. I got the following error:

File "D:\temp\pyweek-4-finals\Trailblazer3\Ascent-0.5-src\directicus\sfx.py",
line 131, in play
pygame.mixer.music.load(filename)
pygame.error: Module format not recognized

Today's Pyweek lesson: Don't use MP3 files!

3 2 3

Well, I had to comment out the line where you tried to play mp3 files. For some reason Pygame doesn't support mp3 playback, probably due to the non-free mp3 license. Other than that, the game played. I got through a few levels. The controls were pretty good. Overall, one of the better games. Good work.

3 4 3

Animation was good, although some levels were unplayably slow. Cute ending, though. Thanks!

3 3 2

Some nice touches, but ultimately, unfinished. The server room level ran very slowly. Cameras seem to be able to see through floors, and have no effect other than making noise.

1 1 1 yes

Traceback (most recent call last):
File "run_game.py", line 13, in <module>
main.main()
File "/home/cpufreak91/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/lib/main.py", line 54, in main
e.run()
File "/home/cpufreak91/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/directicus/engine.py", line 174, in run
self.state = self.DEFAULT()
File "/home/cpufreak91/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/lib/menus.py", line 47, in __init__
self.music.play('data/music/menu.mp3')
File "/home/cpufreak91/Desktop/pyweek-4-finals/Trailblazer3/Ascent-0.5-src/directicus/sfx.py", line 131, in play
pygame.mixer.music.load(filename)
pygame.error: Module format not recognized

I have mp3 libraries installed and can play the music on vlc/amarok. I use OGG Vorbis so that this problem doesn't plague my games.

2 2 3

The idea was good, the production was bad. The text is too striking on the screen. Could have
been better.

1 1 1 yes

I couldn't run the game - apparently because the music was in mp3 format. I got into the main menu when I commented out the music playing part, though...

1 1 1 yes

I tried to run this game (Windows), but as soon as I entered a level (any level) the game freezed and I had to kill the task.

1 1 1 yes

Couldn't move. Just got a bunch of unhandled mouse events after starting

3 3 2 yes

under windows and linux i just can't move the charactor (and get lots of mousmotion not handled events)

3 3 4

Ran slow on some of the later levels, and couldn't figure out the security camera gimmick. (What they're for? Why to avoid?) Nice animations, and the neato effect when you send enemies go flying enhance the somewhat bland level design. Does show promise.

3 3 2

Unfortunately on the third level it was extremly slow for me. Not a bad one though.

3 4 3

Very hard - guards move so quickly, and I seem to be detected at some random distance from the cameras even if I'm on a different floor.

2 5 3

Very nice animations and graphics. The game runs very slow on my machine, however. Also, the controls could use some work.

1 3 2

Seemed incomplete. The guards were pushovers, the kicking as they approached didn't knock
you over as suggested in the tutorial. The security cameras seemed to do nothing. I would often
get stuck in walls when climbing ladders, and didn't get past the 2nd proper level because of
this (went through it three times, but kept getting stuck). The gravity felt weird, the ladder
climbing was too fast, and the security cameras didn't have any noticeable effect. To top it
all the larger levels crawled on my PC. The only good points I can see are the music, sound, and
player/guard graphics. They were cool.