PyWeek - TinyTinyMonkey - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

pyglet.resource.ResourceNotFoundException: Resource "bg\bg_0_0.png" was not found on the path. Ensure that the filename has the correct captialisation.

The file was there with right capitalisation, not sure what was wrong.

4 4 3

Baby throwing
o.O

3 2 4

The game looks nice, but I got stuck quite a bit. (Oh and I had to break out a Windows machine to play it on, 64bit linux was out of the question, as were virtual machines (it needs GL))

3 4 3

Potentially cool little puzzle game, and the baby carrying top-hat is cute,
but regrettably incomplete.

1 3 1

Very slow on my ASUS T91MT

Good GFX but some line appear when i move the crocodile.

3 3 4

Lovely graphics and idea. Wish it was a bit more finished...

4 5 5

This is great! I love the art style, and the game mechanic is truly something different. I'd like to see this developed further, I've had a lot of fun playing with it. (Maybe too much -- should I be worried that I find tossing babies around so satisfying?)

3 4 3

Very nicely produced. Mechanic looks like it has lots of fun potential.

3 3 3

It gets a bit tedious having to lug the babies all over the landscape one at a time. :-/

3 4 4

no sound. Terrific character sprites- they mostly carry the game.

4 4 4

great game

3 4 3 yes

Did not follow the theme of the challenge
I really like the graphics. Gameplay is also greate but I stuck pretty quickly ;-/ with the baby in the hole

4 5 5

The time travel idea was really well executed, and the game has very interesting mechanics. Really, really nice graphics too.

4 5 4

Love the artwork, Love the level design. Hard to figure out without the walk through. Would have been nice to have some more levels.

3 3 4

you can ride the baby by standing on it!!! awesome game.

3 4 3

Really liked this. The art was awesome, the level was awesome, the alligator was AWESOME! The game crashed halfway (or maybe sooner) through for me, but what I played was really good.

5 5 5

I haven't seen this level of polish and intrigue in a game for a long time. The artwork was extremely well drawn, I felt like I was transported to another world, perhaps one of the newer yoshi games. The concept of the crocodile and the baby was beautifully executed. I have only just now seen your walkthrough spoiler and am even more impressed with the level of thought that has gone into this game. I will refer to your source for years to come as an inspiration of what I may one day become. Can you follow up with a post talking about your development process? How long did it take to make this game? Did you not sleep this past week?

4 4 5

I didn't really get a chance to play through the whole thing, it crashed and won't restart now, which is why I can't give you a 5/5/5, but I'm very impressed! Interesting puzzle mechanics and absolutely charming graphics!

The end of the Traceback I got was: line 310, in set_view_position: NameError: global name 'contoller' is not defined

1 1 1 yes

Oh no! TinyTinyMonkey\see_you_later_1_0\see_you_later\pyglet\resource.py", line
399, in file raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "bg\bg_0_0.png" was not found on
the path. Ensure that the filename has the correct captialisation. (This is on Windows 7. The
data file is there, and has correct capitalization. Perhaps it's a problem with construction
of the resource path.) I was so disappointed. Despite the note that the game is unfinished, I
wanted to see what you had. The art work and concept look exceptionally fun. I hope you plan to
continue development after PyWeek or for Pyggy!

1 1 1 yes

Loading chipmunk for Linux (64bit) [/home/sty/torrents/PyWeek-12-finals/TinyTinyMonkey/see_you_later/pymunk/libchipmunk64.so]
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
from main import run_game
File "/home/sty/torrents/PyWeek-12-finals/TinyTinyMonkey/see_you_later/main.py", line 4, in <module>
from pymunk import Space, Body, inf, Segment, Poly, Vec2d
File "/home/sty/torrents/PyWeek-12-finals/TinyTinyMonkey/see_you_later/pymunk/__init__.py", line 48, in <module>
import pymunk._chipmunk as cp
File "/home/sty/torrents/PyWeek-12-finals/TinyTinyMonkey/see_you_later/pymunk/_chipmunk.py", line 74, in <module>
_cpveql = (function_pointer(cpBool, cpVect, cpVect)).in_dll(chipmunk_lib, '_cpveql')
ValueError: /home/sty/torrents/PyWeek-12-finals/TinyTinyMonkey/see_you_later/pymunk/libchipmunk64.so: undefined symbol: _cpveql

3 3 3

I love the art in this, it's very clean and neat. You've got a good style and I only wish I could draw like that. The game's a little short for my tastes, and I found it awkward when babies got stuck in the little hole at the far right of the map, but overall I thought it hung together pretty well. I like the idea of having to take more and more babies around with you, but perhaps giving Allie a way of carrying more than one at a time would be nice? perhaps storing them in her hat...

3 4 4

Great graphics and a nice idea. Very short and "level" design could maybe have been better.

1 1 1

5 4 3

excellent game, excellent graphic. it's a pity that there is not sound.

2 5 3

Gameplay was boring and repetitve and any puzzle was offset by the fact that I had to ferry babies around. I liked the concept but there didn't seem to be a link to nine times. The graphics were outstanding but music would've been nice.

3 3 3 yes

I wish this game worked for me. It looks really fun. I'll try it on Windows sometime.

$ python run_game.py
Loading chipmunk for Linux (64bit) [/home/andy/pyweek-entries/see_you_later/pymunk/libchipmunk64.so]
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
from main import run_game
File "/home/andy/pyweek-entries/see_you_later/main.py", line 4, in <module>
from pymunk import Space, Body, inf, Segment, Poly, Vec2d
File "/home/andy/pyweek-entries/see_you_later/pymunk/__init__.py", line 48, in <module>
import pymunk._chipmunk as cp
File "/home/andy/pyweek-entries/see_you_later/pymunk/_chipmunk.py", line 74, in <module>
_cpveql = (function_pointer(cpBool, cpVect, cpVect)).in_dll(chipmunk_lib, '_cpveql')
ValueError: /home/andy/pyweek-entries/see_you_later/pymunk/libchipmunk64.so: undefined symbol: _cpveql