PyWeek - ThEdA_P11 - feedback

Fun Prod Inno Disq N/W Comments
4 3 4

Nice innovative game.

4 3 4

*Really* enjoyed playing this. Simple concept but somehow addictive. Minor point, but I suppose I'd normally expect the red things to reduce the number of lives and bring the game to an end somehow. Loved the sound effects. Many thanks!

3 3 3

I enjoyed it a little. Too repetitive, but what else can you do with a week?

4 3 3

The concept is simple and it's very fun, although it could use some tweaks, one in particular.
There's no feeling of a long-term goal in this game, so it feels like you're playing until you
get bored. However, I can see that the achievements are reasonable goals, particularly the
points goal. My issue with it is that they're not visible midgame as goals, so you'd have to
check them back in the main screen. I think it would help a lot if, in-game, there was a way for the
player to measure his progress in relation to the achievements. Aside from that, it's quite
fun.

2 4 4

It looked and sounded nice and it had some interesting concepts but it boring quickly. Also not very intuitive as to what's bad or good.

4 3 4

Nice idea!

4 3 4

One of the most fun games this Pyweek. Loved the original mechanic's potential for strategy. Just needs some more levels and bells and whistles (maybe more bad-guy types or power-ups) to be really awesome.

3 4 3

It's an interesting game concept, but it seems impossible to lose.

3 4 4

Maybe you need to add some more "fun" to your game... Apart from that, very good production, nice idea.

4 4 4

Very fun and addictive game.

2 3 4

Tricky

3 4 3

This would make a neat casual game - I only wish it had some kind of winning or loosing condition.

3 4 3

Pretty good job. The controls are simple and intuitive, and the graphics are smooth. It wasn't clear to me if/when I ever took damage. I feel like I hit a lot of red things and never died. Were those red things in the middle also hurting me? I couldn't tell. And sometimes it seemed like the germs on the side would randomly disappear. I wasn't always sure what was going on.

4 3 4

Interesting enough, but it got a bit old after a while. Needs more than than an ever-increasing number of enemies to keep it interesting.

2 3 2

Quite confusing at first and I'm still not sure I understand everything but I have most of the
achievements (or "acheivements" as the game calls them). The art style is really great and the
music fitting if a bit repetitive (well it's just as repetitive as the game). I have no way of
telling if the music is your own work.

2 3 4

It was fun in the beginning but later on it felt impossible to even hold a higher score (to much reds and the green ones are directly beneath the red stars).

3 4 4

When switching to a new level, an enemy can appear in front of you while you're in flight, giving
you no way to avoid it. That doesn't seem fair.

4 4 4

I wish there was a way to get back to the main menu or display the achievements - I keep forgetting what I wanted to achieve. Apart from than that, good work!

5 5 5

AWESOME!

4 4 4

A solid entry! I played it lots! At first, I thought the red 'eyes' were just higher-scoring collectables, until after a few levels I paid more attention to my score and saw they are to be avoided! :-)

4 4 5

Very nice game, awesome and easy graphics, very good playability, well done!

2 4 4

Good at first, but unfun once you play it long enough.