PyWeek - ThEdA_P10 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | very good result. I find the general idea of the game very interesting; maybe both concepts separately aren't too original, but together, I think are a good mix :-) |
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2 | 3 | 3 | Didn't find it that fun just running forward from side to side. nice graphics though. |
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2 | 3 | 2 | Wow, a Pyweek game with proper, animated 3D models! Good work! |
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3 | 4 | 3 | Fun, but it gets repetitive after a while, since the puzzles are basically the same. The concept is simple. I think it would be better if there were different puzzles (yes, I know, lack of time), or at least harder puzzles towards the end. The path has almost no challenge, maybe it could've used some more challenging obstacles. Anyway, these are just suggestions in case you want to work more on it. Very nice graphics, the fox looks great. |
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3 | 4 | 3 | nice production, sound does not work on linux ubuntu 9.04 |
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2 | 4 | 3 | Nice use of 3D. And foxes. |
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2 | 3 | 2 | The basic idea isn't really fun enough to keep me playing. Nicely carried out though. |
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3 | 4 | 2 | Nice atmosphere. |
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2 | 2 | 2 | Not a very engaging game. Avoiding stuff and jigsaw puzzles are both things I've done a million times before. Generating these problems randomly even removes the hope of seeing something interesting at the next turn. The fox is well animated. |
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5 | 4 | 5 | I was really torn between "great meditational game with a deeper philosophical meaning" and "boring game which lacks a lot of things". In the end I settled with the former. |
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3 | 4 | 2 | Nice animation on the fox. Game itself was a bit lacking. |
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1 | 2 | 3 | vey difficult controls(arrows should rotate the character). |
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2 | 4 | 3 | Well, the fox model was pretty good, I'll give you that. There just wasn't enough variety of gameplay or challenge to keep me interested. The puzzles were better than nothing, but only slightly. |
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3 | 4 | 3 | Not overly exciting, never seen that beat the puzzle thing before (well, I have seen the puzzles, just this is a new use of them) |
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2 | 3 | 3 | yes | There's no wobbly?! Or is the path wobbly? |
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2 | 3 | 3 | The running around part of the game feels very, very pointless. It needs more challenge and novelty. |
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3 | 3 | 5 | That wily fox sure does like to solve those uniformly boxed puzzles! Your implementation of |
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1 | 2 | 2 | motion sickness is not fun |
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2 | 4 | 3 | nice looks, but it feels a bit lacking... |
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3 | 2 | 4 | It lacks a little polish (smoother transitions between puzzle and race, nicher graphics, some kind of story, etc.) but all in all I like it. I only wish I could really turn the fox around by pressing left/right instead of moving diagonally forward. |
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2 | 2 | 2 | Fox can change direction in the air. Slides sideways when moving left or right. |