PyWeek - Tee-py9 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 4 | 4 | This was good-looking and pretty slick, but really, really hard! I liked the feather-jumping mechanic, but it was difficult to find space to make it to the next feather and I found it was fatal to try an awful lot of the time. Anyway, best game about flying conquistadors I've played in any recent Pyweek. |
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3 | 4 | 4 |
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4 | 3 | 4 | Quite fun! Difficult though! :) |
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3 | 3 | 3 | A bit hard for me.. |
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4 | 4 | 3 | I have no idea what's going on but I like it |
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4 | 4 | 3 | Ah, good old 8-bit feel. Everything fits the motive. The game is a bit too fast, though. |
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5 | 4 | 4 | this game was surprisingly fun! it was hard but i got a lot of lives and never felt cheated. the combination of shooting + feather hopping + combo powerups worked very well. the low-res pixel art worked well too, like old atari games (esp swordquest), i seem to be shooting at flying civil war guys and dogs and it makes no sense but it doesn't matter at all. there's definite levels/pattern changes and once you start to memorize them you can pick feather types to optimize your firepower against the next wave of enemies. i'm going to wire a game controller into this and see if i can make it past the 3x combo stage, it's too frantic for keyboard play. |
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5 | 3 | 2 | Very fun and addictive. |
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4 | 4 | 4 | Good take on the old side-scrolling genre - very enjoyable. |
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5 | 4 | 4 | no scoring system.. kinda is a bummer.. the game rox. Thanks for such an entertaining game. |
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5 | 5 | 5 | Great job! Very complex gameplay and strategy from such simple components! I wanted to play |
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3 | 3 | 3 | Quite fun. Could have used more balancing. |
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5 | 4 | 4 | Liked the feather jumping concept and the way the current feather decays and affects your fire power. Nice fast-paced sound track. |
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2 | 2 | 2 | too fast and too much enemies to have any real control. too small screen. |
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2 | 5 | 4 | Very nice idea and production, but it was a bit hard to control :( |
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4 | 4 | 3 | Finally action! |
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4 | 4 | 4 | Cool game. I would have liked to see more gameplay elements and a better feedback about how I was going throughout the game. |
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2 | 3 | 3 | Too fast for me. |
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4 | 4 | 4 | Cooooool.... |
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3 | 3 | 4 | I didn't get to the end, but I enjoyed the time spent playing. This game relies too much on reflex for my taste, especially when trying to swap feathers amidst a horde of enemies, but I managed to last long enough to have fun with it. Apart from the balance issues you have already noted, I can't really think of very much else to comment on. |
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4 | 4 | 4 | Good concept. A bit hard to play; looks like it will be very cool if it's polished more. |
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4 | 2 | 3 | Challenging in a good way. Although not very high grade, the production is consistent. |
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5 | 2 | 4 | I'd love to see a fully play-tested, more balanced, better-paced version of this game. You seem to already know exactly what I'm talking about, based on your diary entries, so I won't bring up things redundantly. If you go for Pyggy, I'll be eagerly awaiting the result. |
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3 | 2 | 4 | nice work! Original take... love too see this one with more polish |
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4 | 3 | 4 | A neat idea but felt a little cramped in the small window. I found it hard to get the jumps going I |
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5 | 5 | 5 | a game can really catch attention in the Indie game scene - it's a game development quality i want to reach |