PyWeek - Tee - feedback
JustAnotherCode
Cosmologicon
Cool concept! The gameplay overall feels balanced but I never developed any deep strategy. It felt like a lot of my success depended on which way the other guests went. Awesome pixel art as usual.
Phantasma
Good mystery game. Takes some time to understand the mechanics of the game.
There are instances where the game sometimes crashes and I don't know why. This usually occurs sometimes when investigating.
Other than that its a solid game. Good job.
Jsteele
Really cool puzzle game. I found the way the you move characters from room to room a little obtuse, it took a few minutes of me trying different things before realising how to do it. Other than that, it was a really cool idea. The art direction and sound was really strong.
mit-mit
I think I really struggled to understand the game concept: I read the readme, but I couldn't quite understand what I was supposed to do: I really liked the artwork and layout and animations, the game looked amazing!
coffee
First of all: The explanation at the start of the game was great and really managed to introduce all relevant ideas. The game itself is fun and something that seemed really new and fresh. I personally have not seen a game with that idea so I really enjoyed it.
I also liked how the current knowledge status of every party participant was displayed. Super intuitive and also pretty to look at :)
However the victory notice is a bit...shy? I clicked past it twice wondering why I was thrown back to the start of the game.
speedlimit35
really confusing to play even after reading the README. Production was really good. Game was smooth. Everything came together nicely.
Love the idea, it was really fun to play, had some issues with moving the party members but it was minor, problem is that it crashed 2 times while playing. I managed to finish the game the third time with no crashes, I'll upload the error below. Other than that loved it!
Traceback (most recent call last):
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\run_game.py", line 4, in <module>
main.main()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\main.py", line 19, in main
game.GameWindow()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 28, in __init__
self.intro()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 36, in intro
self.game()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 40, in game
game.loop()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 216, in loop
self.turn_mgr.update(dt)
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 1153, in update
self.finished_turn()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 1137, in finished_turn
self.next_turn()
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 1128, in next_turn
self.characters.execute_next_step(self.previous_triggering_character)
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 788, in execute_next_step
character.update_crowd_positions(crowd_positions[character][0], crowd_positions[character][1], delay_before_move=i*0.4)
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\game.py", line 467, in update_crowd_positions
self.target_pos = self.level.get_waypoints(self.node, self.target_node, crowd_size, crowd_index)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\alext\Downloads\MurderAtTheMasquerade\MurderAtTheMasquerade\gamelib\level.py", line 43, in get_waypoints
return self.waypoints[(node, target_node)] + [self.node_pos(target_node, crowd_size, crowd_index)]
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^
KeyError: (0, 8)