PyWeek - Tee - feedback

Fun 4 Prod 5 Inno 4


As usual a well done game with tricky gameplay.

Fun 4 Prod 5 Inno 4


This was really fun: usually I struggle at this sort of game, but I managed to win after reading the instructions properly :) ... I really dig to dune-esque atmosphere, feel like I'm part of a house Atreides scout party :). The choice of music well suited and the pixel art and overall design is superb. It took me a play or two to realise that I needed to click on a new card at the end of the day (after I had explored ruins) to get another one: when I first played I though the game was telling me I'd get all three of these cards for the next day: maybe needs a message somewhere to tell the player to select which card they want for tomorrow and don't let them go to the next day without selecting one? Great stuff!

Fun 2 Prod 4 Inno 3


The game wasn't clear which made it unfun but the rest was good

Fun 2 Prod 4 Inno 3


can't rly get the point or goal of the game.
Nice sounds and style, graphics ...

cons: did not work with linux, coud not read the font or smth...

Did not work


The game has crashed many times for me for this reason when I click next day it's starts crashing for no reason

Fun 3 Prod 4 Inno 3


I didn't understand anything, but it's very interesting!) Made with high quality!)

Fun 4 Prod 5 Inno 3


Good game with good graphics. True, it's cool.

Fun 4 Prod 5 Inno 5


lorem ispum

Did not work


The game started fine but then failed to load a font.

FileNotFoundError: [Errno 2] No such file or directory: '/pyweek/RedDust/data/04B_03__.ttf'

Fun 4 Prod 3 Inno 3


I really like it, but it has a few bugs

Did not work


This looked really interesting! Unfortunately I was never able to get past the first turn or two without getting this error:

 python .\
pygame 2.1.2 (SDL 2.0.18, Python 3.10.6)
Hello from the pygame community.
Traceback (most recent call last):
File "C:\Pyweek34\RedDust\RedDust\", line 4, in <module>
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 19, in main
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 28, in __init__
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 35, in intro
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 39, in game
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 92, in loop
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 167, in on_mouseup
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 1121, in click
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 215, in start_day
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 558, in update_end_day
File "C:\Pyweek34\RedDust\RedDust\gamelib\", line 506, in unprep_card[self.prepped_card_index].move_back()
AttributeError: 'NoneType' object has no attribute 'move_back'

Did not work


I can click through the title screen, then I see the "INSTRUCTIONS" screen, and if I click on that screen the game crashes:

FileNotFoundError: [Errno 2] No such file or directory: '/home/larry/Downloads/ Dust/RedDust/data/04B_03__.ttf'

In case it helps, I'm on Linux, Pop!_OS 22.04, freshly updated, and I'm using Python 3.10 (in a venv).

Fun 4 Prod 5 Inno 4


Love the artwork (blue/red pixel art). Well done!

Music is also fitting.

Not sure if I'm missing something, but might be nice to put up camp at the end of the day or something, cannot discover the whole map with only a few cards every day?

I do like the simplicity of it a lot.

After reading the README and figuring out that one has to actually pick one of the three cards before starting the day, it starts to make more sense -- maybe only allow starting the day if one of the three "given for exploring ruins" cards is selected? Or select one at random if the user doesn't select one?

Definitely going to play this one again. Thanks for creating it :)

Fun 4 Prod 5 Inno 4


I enjoyed figuring out the strategy, although once I got the hang of it the game didn't seem that challenging. Nice touch with the isometric board. Smooth interface. Overall a fun experience. +1 to Production for good packaging and README.

Fun 2 Prod 4 Inno 5


There is not much replayablility I think because not much happens. I could also not get enough cards to move around the map. Was not sure about the goal of the game.

The game design and mechanics were really unique so I gave a 5. Production had a nice style.

Fun 1 Prod 3 Inno 4


The game is very unique and I really like how it looks. Unfortunately I ran into an error, when I clicked the end day button after clicking the weapons card after exploring I get the error "[self.prepped_card_index].move_back()
AttributeError: 'NoneType' object has no attribute 'move_back'".
I also didn't really understand how to play the game that well so that might be part of the reason I ran into this weird error (since I was just clicking buttons trying to figure out how it works).

Fun 3 Prod 5 Inno 4


Cool game!
I love strategy👍.