PyWeek - Tee-py23 - feedback

Fun Prod Inno Disq N/W Comments
4 5 5

simple nice game, but really hard

5 4 5

Really, really very good game. The idea is unique, the graphics are good and it's very fun to
play. An explanation of when the different boss AIs appear and how (if) they link to the
obtained curses. It would also have been useful to have an in-game explanation of the
different curses instead of letting us figure them out for ourselves. To expand this game
further, you could add a few more curses and have five selected randomly at the start of each
game.

3 4 4

Good use of the theme, the specific wall curse was the greatest evil IMO.

4 4 5

You really crammed a lot of mechanics into a small space and balanced them effectively so they
all work together. Well done. Probably too hard for me. I never even got to smash the orb once.
But not so difficult to be frustrating. I enjoyed it a lot, thanks.

4 4 4

Cool and fun, I like the artwork, good choice of music. I really liked how the instructions were
sitting on the dead guy :). I like games like this where you don’t have to read a manual, cool
idea!

4 4 4

Very well balanced. It's easy enough to hit the demons at first, but then balancing the set of
curses you're picking up to avoid making it too difficult was challenging and added a lot of
variety.

4 4 4

Fun.

4 5 4

Very nice bullet hell, even though a bit too repetitive and hard for me. It took me a while to
understand the good ideas (meaning of the curses and the fact that killing one knight will
select the corresponding curse), this could have been explained somewhere (help menu).

4 4 5

Interesting. Challenging. I could not beat the evils! They are too evil! The sword fumbling
was funny. Those pesky spiders were not funny. :)

4 4 5

game definitely has some playability

3 4 4

This is interesting, and quite difficult! I managed to get the highest level of spider curse
and died immediately. I think the explanation could use a little work, maybe explain what the
symbols mean, and what is happening when the lines appear. I was pretty confused at first
launch.