PyWeek - Tee-py16 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 4 | 4 | Neat idea but the fun was ruined for me by that little fippy arm thing you have no control over |
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2 | 3 | 4 | Honestly I had trouble getting into it, it just seems so hard to control. Kind of a creative |
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3 | 3 | 5 | Better instructions would have helped. Interesting mechanic, and quite challenging. |
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3 | 3 | 4 | I really liked the idea, but I found it too hard. |
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3 | 3 | 4 | to fast for me, you only can control the position, but not which side it will destroy the brick, |
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3 | 3 | 4 | A score counter would be nice. |
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3 | 3 | 4 | Sorry that you didn't have more time to flesh this out. The colour scheme and interface look really smart. Suits the stripped back and simple them. Playing as your own nemesis was fun too. What killed the joy though was the seemingly random movements of the up and down arms. I'd love |
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2 | 3 | 2 | Confusing indeed! I spent most of the time trying to find out what was going on (still not sure). |
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3 | 3 | 4 | I love how you managed to convey the theme so well just through the mechanics of the game. It's a |
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2 | 2 | 4 | Weird. Also very hard. |
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3 | 3 | 5 | Liked the idea. You should imporve a little the look, but keeping the gameplay unchanged. You |
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3 | 3 | 3 | fun |
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3 | 4 | 4 | The sound and minimalistic graphics work well together. I enjoyed playing through the game |
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2 | 4 | 4 | Interesting concept, but the timing can be frustrating in a bad way. |
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4 | 5 | 5 | very valuable game, it is very simple but anyway has a good graphic, sound etc. the concept is |