PyWeek - Tee-py11 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 4 | 4 | Not quite feeling your job? Fun concept. Simple to play. |
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3 | 4 | 4 | Mmyeah... If you could get my that TPS report by tommorrow that would be GREAT! Mmkay... |
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4 | 2 | 3 | + Very interesting idea! - Sound did not work on Linux. |
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1 | 1 | 1 | yes | Sorry, game segfaulted with no clue why (and a bit late in the day to probe). Screenshots look good! Many thanks! |
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2 | 3 | 3 | I found the game to be quite infuriating. If there doesn't appear to be anyone slacking you don't have much time to move around once it's passed for the next couple of levels. |
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3 | 4 | 4 | I'm not sure I was playing it right or something. Sometimes the room would go red when I thought it should be green. And the reverse... |
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3 | 3 | 4 | I have to remove the playing of sound to get the game to work but it was worth it. Image recognition as a core game mechanic was new to me. |
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4 | 4 | 5 | I liked this a lot. It's difficult, but not frustrating -- the rules and controls are easy to understand. |
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5 | 5 | 5 | Best game in solo competition. I like it even if I'm still trying to complete it - pretty difficult at final floors! |
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3 | 3 | 3 | Quite tricky, but amusing. |
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4 | 4 | 3 | I enjoyed it :) |
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3 | 4 | 3 | Nice game, requires lots of concentration and speed. |
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5 | 5 | 4 | great game! |
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4 | 3 | 5 | very nice idea for a game. Pretty fast game play too. |
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1 | 1 | 1 | yes | Segfaults on me immediately at startup. No traceback. I'm on Ubuntu Karmic. |
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2 | 3 | 4 | Intriguing idea, but the execution makes it a test of reflexes more than anything else. I found it much too frustrating to be fun. |
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3 | 4 | 4 | Nice one - it gets a bit too stressfull though as soon as you have to look on 6+ per row. |
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2 | 2 | 2 | Haha, lovely concept and nice animations! I didn't find it to be an enjoyable game though. If at least you could just click at the slackers (and not just the one on the next floor) it would already be more approachable. But still it's a bit too simple, barely enough to call it a game. |
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3 | 4 | 4 | I didn't understand how the game decided where to drop the cage (which floor). Sometimes there |
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4 | 3 | 4 | Good arcade-style game. Difficulty ramped up way too fast for me, but I liked There seems to be music, but I didn't hear it. Sound effects would be good. |
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4 | 3 | 4 | Nice one, the music is really appropriate, made me chuckle. It's so hard thought! I couldn't get past about 40 floors to go! :-) |
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3 | 4 | 2 | It was a little too challenging. After several tries, I had to hack your scroll speed down to 30(from 60) to make it reasonable, and even then I didn't quite make it to the end. It was pretty well executed, though, and not boring to play either. |
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2 | 2 | 4 | Insane difficulty curve! |
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2 | 3 | 3 | Becomes extremely hard when floors have more than about 3 or 4 people in them. Because you can't safely drop a cage until the target floor reaches the crane, you're forced to continually concentrate on just the next floor, with no chance to look ahead and plan your moves. |
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3 | 3 | 3 | Simple sharp graphics. Quite playable, and fun. |