Tales of a Rogue Space Pirate
Awards
Scores
Ratings (show detail)
Overall: 2.2
Fun: 2.1
Production: 2.5
Innovation: 2.1
2% of respondents wished to disqualify the entry.
Respondents: 17
Files
File | Uploader | Date |
---|---|---|
title000.png
The title screen |
CombustibleNate | 2014/05/18 00:25 |
space.rar
— final
Final...Kinda |
CombustibleNate | 2014/05/17 23:58 |
1399957129.37.png
These stars are programmatically generated. The map is rather large, so we'll probably switch to a static background shortly. Next, we'll be adding planets. |
Enargy | 2014/05/13 05:24 |
1399872444.png
It starts. |
Enargy | 2014/05/12 05:31 |
Diary Entries
Making good progress
Artwork
- Player and necessary animations
- Two Enemy Types
- Player Ship and Particles with animations
- My favorite character so far with animations
- Other ships
- Misc Objects
A worthy effort
In any case, this game plans on having an overworld map where the player could fly around space shooting NPCs and potentially encountering hostile enemies. The green balls are collectible orbs that would be used for currency to buy fun items for aesthetics and power ups. They wouldn't be drawn all over the map like they are in the 'final' build. As you can see there are planets and a structure that looks like a rip-off of Galactus' ship from Marvel Comics (which it is.) The structures and planets can be landed on however Enargy coded them out as they are no where near ready to be experienced. Basically landing on planets would put the player in a horizontal shmup style environment to take out planet specific enemies.
We plan on finishing this title, as it's been hella fun regardless of what little we have to offer, and will release more versions so keep an eye out.