PyWeek - A band of brothers (literally) - feedback

Fun Prod Inno Disq N/W Comments
2 2 2

after loosing and restarting a level it run very sluggish although the fps showed 25-30

2 2 4

The vortex game mechanic was interesting. The mouse control aspects of the gun were annoying. Needed better logic on the random placement of the cat.

3 2 3

w00t, physics. Quite tough, though

2 2 3

Not really enough to the game to keep it entertaining, but not a bad effort.

3 3 3

Nice art for the gravity wells and kibble trails!

1 1 1 yes

I think is more a pymunk problem. But I could not resolve. I install the SVN version of pymunk and yet nothing.

Loading chipmunk for Linux (64bit) [/usr/local/lib/python2.6/dist-packages/pymunk/libchipmunk64.so]
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
import teamstrong.__main__
File "/home/jumar/Test/pyweek/teamstrong-1.0.2/teamstrong/__main__.py", line 5, in <module>
from schrocat import Schrocat
File "/home/jumar/Test/pyweek/teamstrong-1.0.2/teamstrong/schrocat.py", line 17, in <module>
import pymunk
File "/usr/local/lib/python2.6/dist-packages/pymunk/__init__.py", line 48, in <module>
import pymunk._chipmunk as cp
File "/usr/local/lib/python2.6/dist-packages/pymunk/_chipmunk.py", line 86, in <module>
cpAreaForCircle = chipmunk_lib.cpAreaForCircle
File "/usr/lib/python2.6/ctypes/__init__.py", line 366, in __getattr__
func = self.__getitem__(name)
File "/usr/lib/python2.6/ctypes/__init__.py", line 371, in __getitem__
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: /usr/local/lib/python2.6/dist-packages/pymunk/libchipmunk64.so: undefined symbol: cpAreaForCircle
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)

3 3 2

Solid and playable, but I've played several almost identical particle gravity games in the past. I think you need a richer/more unique set of mechanics and ideally a unique look and feel to differentiate yourself.

2 2 4

Somewhat interesting mechanics and an unusual concept. I never got a good long session to see what the game is like, though, because failing and restarting level 1 made the game run very badly (slow, unresponsive). Had to completely restart the game every time. Would like to try again later without the buggy retry. Windows 7, Python 2.6, pyglet 1.1.4, pymunk 1.0.

2 2 4

Great game idea but the it's kind of unfinished.

4 5 4

very good game

2 3 2

uh?

2 2 2

Could use some sound effects.

2 3 2

It could be good puzzle -- but it was just too hard for me. Of caurse, I did not give it a lot of times (a lot of games waits to be played too). I think it should have some really easy levels at start.

1 1 1 yes

It didn't work. The first error was missing pymunk library. I installed pymunk for windows and had some dll error.

1 1 1 yes

I installed pyglet but still can't run the game. But it still does not work. It needs pymunk which is not in the repo (kubuntu)

4 1 3

I love your sense of humor. This game was actually quite fun, even though it was hard to know whether I won or not. It would have been great to see more elements, like repulsers or moving obstructions or something like that.

3 3 2

Old game idea with new graphics basically. The game ended but I have no idea if I won or lost.

2 3 4

Nice idea, although it seems to be more about gravitational wells than quantum indeterminacy.

1 2 1

debugging is not really my definition of fun

1 1 1

3 3 3

Not bad, the challenge level was pretty good. Even though I've seen this kind of game 100 times before, the idea of adding obstacles giving you more shots was new to me, so I appreciated that.