PyWeek - The Wensleydale Paradox - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | I wish it was more challenging, I guess that would have happened eventually. Neat concept though. |
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2 | 3 | 2 | Like the minimalist concept. Good music. Turn it into "You've seen the film now play the game" (http://www.imdb.com/title/tt0123755/) and I think you're onto a winner! Many thanks ... :) |
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1 | 2 | 2 | Was cubey. |
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3 | 2 | 1 | It started out fun, then I realised that there's no point. The graphics render a bit weird, there were lines on the blocks. |
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3 | 4 | 4 | That's some funky music. The camera wobble made the third level quite hard - couldn't see where I was. |
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2 | 3 | 3 | This does not seem to be a complete game. |
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2 | 2 | 2 | Looking really interesting -- I'm imaging it was heading towards a 3-D version of Sokoban? That would have been cool. |
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3 | 3 | 2 | A bit short, and the camera is annoying. Shows promise though and was actually fun! |
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1 | 4 | 2 | Will you continue to work on this project? |
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1 | 2 | 3 | Looked like a potentially interesting game - pity it was incomplete. |
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2 | 2 | 4 | Ran out of levels way too quickly. |
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2 | 3 | 3 | Aside from making me slightly ill (a neat trick, since I'm generally not given to motion sickness), the shifting viewpoint made it very hard to navigate the mazes. A maze that is hidden from the player by other bits of maze isn't much fun at all. |
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2 | 2 | 2 | I think this has potential to become an interesting puzzle game if there was more to it. But fire the camera man - he's drunk. |
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2 | 1 | 2 | I can picture this simple minimalist art style carrying a game further than this. With a few interesting gameplay elements thrown in this could have been quite good! Although it doesn't have strong ties to the theme as it stands. |
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1 | 2 | 2 | well, sadly not finished. Music did not play during the game.. |
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1 | 1 | 1 | yes | assertion error in external library |
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2 | 2 | 1 | I think if you had built one small 3-D maze, it would have been better than three medium-sized 2-D mazes. I really would liked to have seen how you were planning to solve the problem of making a 3-D maze dense enough to be challenging, but sparse enough that you could see what was going on. |
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2 | 2 | 3 | Has possibilities. |
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3 | 2 | 3 | Well, it's something. Great music. ;-) |
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1 | 1 | 1 | yes | Traceback (most recent call last): |
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1 | 1 | 1 | yes | Traceback (most recent call last): |