PyWeek - TK - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 2 | 4 | I found the control system unusable and apparently random. Most of the time I was completely unable to fire and had no idea why. When I did manage to fire, I was almost never able to reorient my gun to shoot the barrel. Because of the control issues, the barrels I managed to shoot were always in the wrong place and did far more harm than good. I never got past the first level, so I can't really comment on anything else. |
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3 | 3 | 3 | A lot of potential but it really needed some polish to become more fun. |
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3 | 2 | 4 | This game feels liek it has a lot of potential, but in its current version it get very frustratin to wait for next shot all the time. Maybe some indicator whouls have helped. |
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3 | 3 | 4 | nice idea. It's a bit too difficult for me though.. even if I aim the barrel right I've still got to hit it with the missile thing which can be quite annoying |
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4 | 3 | 4 | The game was pretty hard to understand at first. I really like the idea, though. Not much sound, and it seems to be OK. |
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3 | 2 | 3 | Annoyingly steep learning curve |
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1 | 1 | 1 | yes | Traceback (most recent call last): |
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4 | 4 | 5 | The only comment I have is that having either a projected arc for the cannisters prior to launching or increasing the speed of the missiles would greatly improve the game's balancing with relatively little effort. |
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1 | 2 | 3 | What could make the game THIS slow? What kind of computations is happening in the background? |
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2 | 3 | 4 | I feel it lacks more controllability |
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3 | 3 | 4 | Great idea, but it drove me crazy that I could never tell when the next barrel was coming! I would click and click with nothing for 10 seconds, then all of the sudden, two or three barrels at once. I felt really great when I did line up a good shot, so I think your game mechanic could be a lot of fun if it wasn't so unpredictable! |
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1 | 2 | 3 | Well, controls don't seem to react correctly (I can left or right click as many times as I want - sometimes it does shoot barrels/missiles, often not..). |
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3 | 3 | 4 | Clay-pigeon style barrel shooting to move feathers mechanic was cool to play around with. |
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2 | 2 | 4 | An interesting game mechanic! I did not particularly enjoy it (playing with a touchpad may have been a factor in that), and it is not well produced by any means, but I think it could be a prototype for a really nice game! |
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3 | 2 | 3 | No music |
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4 | 4 | 5 | A simple and clean game, but a bit hard to be played. |
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3 | 2 | 3 | great idea, the timing of the bombs and feedback to the user as to when they can launch needs a little work but other that that nice work! |
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4 | 3 | 4 | great game! I played this for a while until I got the hang of it. |
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2 | 3 | 4 | Good idea, but the barrels reloaded far too slowly to make this fun. |
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2 | 2 | 3 | Couldn't get the hang of it. Controls seem to be very unreliable. |
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2 | 3 | 4 | I'm not sure if that's intended, but you can't shoot all the time. Since you don't get any clue whether you can shoot or not, I just clicked around.. and failed miserably. Maybe it would be better if you had some kind of energy or reloading-bar. ;-) |
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2 | 3 | 4 | What a great idea! It's very hard though :) I did have to fix one bug though (a decorator on a |