PyWeek - TK - feedback

Fun Prod Inno Disq N/W Comments
1 2 4

I found the control system unusable and apparently random. Most of the time I was completely unable to fire and had no idea why. When I did manage to fire, I was almost never able to reorient my gun to shoot the barrel.

Because of the control issues, the barrels I managed to shoot were always in the wrong place and did far more harm than good. I never got past the first level, so I can't really comment on anything else.

3 3 3

A lot of potential but it really needed some polish to become more fun.

3 2 4

This game feels liek it has a lot of potential, but in its current version it get very frustratin to wait for next shot all the time. Maybe some indicator whouls have helped.

3 3 4

nice idea. It's a bit too difficult for me though.. even if I aim the barrel right I've still got to hit it with the missile thing which can be quite annoying

4 3 4

The game was pretty hard to understand at first. I really like the idea, though. Not much sound, and it seems to be OK.

3 2 3

Annoyingly steep learning curve

1 1 1 yes

Traceback (most recent call last):
File "D:\Docs\pyweek\feather_menace-1.1.zip\run_game.py", line 3, in <module>
from gamelib import main
File "D:\Docs\pyweek\feather_menace-1.1.zip\gamelib\main.py", line 15, in <module>
from image_loader import *
File "D:\Docs\pyweek\feather_menace-1.1.zip\gamelib\image_loader.py", line 87
class dummysound:
^
SyntaxError: invalid syntax

4 4 5

The only comment I have is that having either a projected arc for the cannisters prior to launching or increasing the speed of the missiles would greatly improve the game's balancing with relatively little effort.

1 2 3

What could make the game THIS slow? What kind of computations is happening in the background?
Too hard.

2 3 4

I feel it lacks more controllability

3 3 4

Great idea, but it drove me crazy that I could never tell when the next barrel was coming! I would click and click with nothing for 10 seconds, then all of the sudden, two or three barrels at once. I felt really great when I did line up a good shot, so I think your game mechanic could be a lot of fun if it wasn't so unpredictable!

1 2 3

Well, controls don't seem to react correctly (I can left or right click as many times as I want - sometimes it does shoot barrels/missiles, often not..).

3 3 4

Clay-pigeon style barrel shooting to move feathers mechanic was cool to play around with.

2 2 4

An interesting game mechanic! I did not particularly enjoy it (playing with a touchpad may have been a factor in that), and it is not well produced by any means, but I think it could be a prototype for a really nice game!

3 2 3

No music

4 4 5

A simple and clean game, but a bit hard to be played.

3 2 3

great idea, the timing of the bombs and feedback to the user as to when they can launch needs a little work but other that that nice work!

4 3 4

great game! I played this for a while until I got the hang of it.

2 3 4

Good idea, but the barrels reloaded far too slowly to make this fun.

2 2 3

Couldn't get the hang of it. Controls seem to be very unreliable.

2 3 4

I'm not sure if that's intended, but you can't shoot all the time. Since you don't get any clue whether you can shoot or not, I just clicked around.. and failed miserably. Maybe it would be better if you had some kind of energy or reloading-bar. ;-)

2 3 4

What a great idea! It's very hard though :) I did have to fix one bug though (a decorator on a
class)