PyWeek - LoProd - feedback

Fun Prod Inno Disq N/W Comments
2 3 2

It's annoying to right-click on a touchpad. The game is cute! I like the little creatures. It's
pretty hard though! They all got eaten. I'll probably try again. The growing food looks great.
There's not a lot of content though. It seems there are just "food" and "escape" buildings.
Well, good start for a minimal RTS, I guess!

2 2 3

....

2 2 3

Interesting idea but really light production.

3 3 4

Nice concept

2 3 4

when all my micro dies the game don't stop, it just keeps moving the enemies around the screen.
and dont exist way to win your game.

3 3 4

Interesting idea.

2 2 2

Not very fun.

3 2 4

Nearly unplayable. Probably not a good idea to change window title every frame. Had to modify
the game somewhat or my whole computer would slow down. Could hardly get it to work (on python
2). Game could not be quit. Game should quit itself if you got no more units left. At the moment it
keeps running event after you have no more chance to win. Very hard game. Could not manage to win
even once. Seemed to be very random if one of your units could defeat an enemy or not (and more
often than not even promoted units simply died). The game could probably use some more
balancing. Controlling all your units is very hard, so the small units often simply run into
the enemies. Would have been helpful if you could have selected more than one unit at once. Even
more so because the units seem to forget their orders as soon as you select another one. That way
it is nearly impossible to attack one enemy at once with more than one of your own units. Enemy
units start appearing to fast. The background is a bit dull. Some details would have been nice.
The game idea itself seems very interesting. It could have been a great game with a little
polishing.

2 1 3

Looks like there might be an interesting concept here but I'm not really sure what I am doing!

2 2 3

Strategy game … bit hard to understand when actions will work on units. Didn't understand when
I could split units, when they could defned themselves, what the food actually did. No menu, no
initialization?

2 2 4

Interesting idea. However I had problems with the split action and the combat system. I think
the eye is not that sufficient as indicator (this is a personal opinion).

4 2 3

The simplicity of the gameplay belies the challenging strategy underneath. I had a
frustrating but fun time trying to keep my microbes in check. I never got more than 3 into the
escape pod. Because you have to micromanage them so much, I wonder how difficult it would be to
have 10 at a time. If they were a little more well behaved I would probably keep at it. I'm not
really seeing a connection to the theme, but the theme is so vague that maybe that's not your
fault.

3 3 4

Interesting game