PyWeek - fydmyster - feedback

Fun Prod Inno Disq N/W Comments
1 1 1

Ehhh... nothing special

1 1 1 yes

Traceback (most recent call last): File "main.py", line 649, in rg.gen_blocks(1) File
"main.py", line 522, in gen_blocks nb.fill_block() File "main.py", line 593, in fill_block
c = channels.pop() AttributeError: 'range' object has no attribute 'pop' Exception ignored
in: Traceback (most recent call last): File "pypm.pyx", line 306, in
pypm.Output.__dealloc__ (src/pypm.c:1438) Exception: b"PortMidi: `Bad pointer'"
C:\Users\steven\Downloads\vektor_things>

2 4 3

it was not clear to me that I had to actually hit those things coming down to stay alive... or not.
I don't see how restore hp since is always decreases.

1 1 1 yes

Both ships constantly loses life.

1 1 1 yes

I tried on a mac. I don't know if that was the problem. pygame.midi.MidiException: 'Device id
invalid, out of range.'

2 2 2

Kind of neat once I got the hang of it. I like that it was forgiving enough I could leave one for a
few seconds without immediately dying. Seems like it would be cool as a rhythm game.

1 1 1 yes

I had to install things and change the code to get MIDI sound to work, but even then the game
doesn't do anything. Energy ticks down on both sides no matter what I do and then it's game over.

2 3 3

I don't really understand how to play this game. But the music is fine.

2 3 2

I had problems to make it run.

1 1 1 yes

:-( Got this on Ubuntu linux: $ python main.py ALSA lib conf.c:3009:(snd_config_update_r)
Cannot access file /etc/alsa/alsa.conf ALSA lib seq.c:935:(snd_seq_open_noupdate)
Unknown SEQ default Traceback (most recent call last): File "main.py", line 647, in rg =
Game(screen) File "main.py", line 340, in __init__ self.midi_output =
pygame.midi.Output(0,latency = 0) File
"/home/ntoll/.virtualenvs/pyweek/lib/python3.6/site-packages/pygame/midi.py",
line 414, in __init__ raise MidiException("Device id invalid, out of range.")
pygame.midi.MidiException: 'Device id invalid, out of range.'

2 3 2

The beauty of vector graphic.

2 2 2

I had to run a midi synthesiser (fluidsynth) to get the game to run, or else I got a
“pygame.midi.MidiException: 'Device id invalid, out of range.'” Error on start (running on
osx). Game is pretty short.

2 2 3

Cute little game. I could not get far, though. As you indicate, it takes a split brain. But it
also takes fast reactions. And good eyeballs to see the little purple thing. And precision!!
My clumsy fingers. I found it very hard. Maybe you get used to it after a few days of playing?

I adjusted BEAT_TIME=250 and was able to get a little further, but that didn't seem to slow down
the spry purple thing to give me more time.

Next I tried setting clock.tick(30). That gave me lots of time to react, but the ship was
sluggish and I still could not get my molasses ship over in time. :) Sorry!

1 1 1 yes

I ran the game using python 2.7 but it gave an error: "pygame.midi.MidiException: 'Device id
invalid, out of range.'"

1 1 1 yes

Sadly, I was unable to play this because of the many dependencies of python 2.4 that are simply
not there in python 3. Please port this program to the new standard.