Copycat
Made by actual twins:
Squawylaous: programming (the evil twin)
Lian_lastname: design (also the evil twin)
github.com/Squawylaous/pyweek33
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 3.4
Production: 2.5
Innovation: 3.4
Files
File | Uploader | Date |
---|---|---|
Copycat.zip
— final
Final submission 3/25/2022 |
Squawylaous | 2022/03/25 22:56 |
Diary Entries
Can't code, glad to help design!
Designed tutorial puzzles and level one! Excited to participate in this :D
Hello World!
In the beginning God created the GitHub repo and the main.py.
And the main.py was without code, and empty; and print("Hello world") was upon the face of the compiler. And the Hands of The Dev moved upon the face of the keyboard.
And The Dev said, Let there be code: and there was code.
And The Dev saw the code, and it was good; and The Dev divided the code from the comments
Day 2
Already set up the basics: player movement, colision, and some base classes that should make adding new mechanics/elements via subclasing relatively easy
Days 3 and 4
I wasn’t really able to get much of note done on day 3 due to personal conflicts, so I’m combining these entries. Got more done on everything I was working on on day 2, as well as setting up the display, processing user input, and various bug fixes. Also added a bit of polish.
Days 5 and 6
Forgot to make an entry yesterday, so I’m doing days 5 and 6 now. On day 5 I worked on getting various things set up: menu and level select screens, more game elements, and various bug fixes. On day 6 I was able to get the game into a playable state, but unfortunately I had to abandon some things I wanted to add as well as pretty much give up on polish. By now my code has degraded into a buggy mess but it still works well enough. Due to personal reasons this is the last day I will be able to work on the game, so I’m rushing to finish it. At the time of writing I have three hours untill I have to submit whatever I have, so apologies if it is incomplete.