PyWeek - Spores - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
4 | 4 | 4 | Very annoying but couldn't stop playing. Grab timing is a bit too touchy. |
||
3 | 3 | 3 | nice platformer (without actual platforms). this probably would have been a lot harder if i hadn't spent the 80s playing games like jumpman and donkey kong jr. |
||
3 | 4 | 4 | Good work. My biggest complaint is that it seems a little repetitive, but that could be easily |
||
1 | 1 | 1 | yes | There was no run_game.py. Then I tried this: $ python lib/main.py |
|
4 | 3 | 4 | This game was nicely challenging. The use of vines to help you dodge things was very neat, the game would have been much less interesting if it weren't for that. I noticed in the middle of the game that you forgot about the bananas - I'm glad that the game restarts at the same point when you die, otherwise, if you had used the bananas as lives (and restart at the beginning when you die), it would have been much more annoying. The ending was funny. I like the little tutorial throughout the beginning of the game. (If you make a next version, please make it so when you press space, it keeps holding until it reaches a string. I died a lot of times because of that. Also, there were a few times where the hand was touching the string with space held but it didn't grab. Those are little things but were things that made me a bit frustrated.) Overall, this game was very good, the difficulty of the levels are well done. Great work. |
||
4 | 3 | 4 | <p>I enjoyed this game a lot, simple and nice idea, and very well implemented. I liked the level design, which carries you and tutors you nicely, very good job there. |
||
4 | 4 | 4 | Pretty good all round! Grab detection could perhaps stand to be a little more forgiving? Although it is funny seeing the little guy hit the tree... |
||
4 | 3 | 3 | Funny, but difficult. Nice! |
||
2 | 3 | 3 | Some good ideas there, but I couldn't get the hang of the controls well enough to really enjoy it. |
||
3 | 3 | 3 | Fun :) |
||
4 | 3 | 3 | Cannot load image: /home/peter/projects/pyweek7/judging/Rayzan/data/player_dead.PNG Some windows user ALWAYS does this. Don't feel too bad. Fun game, though. 10 anvils! WTF? |
||
3 | 3 | 4 | nice work :) |
||
5 | 4 | 4 | Fantastic game -- it was a blast to play, and the controls were fluid and intuitive. The levels were challenging but not impossible, and the in-game tutorial was fantastic. The humor of the game was great -- from him slamming into the trees on the left/right sides, to the snide remarks about the castle, to the defecating birds, to the ending, it was all just fantastic. The gameplay alone was worth an "above average", but the humor pushed the fun of the game into "exceptional". Well done! |
||
3 | 3 | 2 | Has potential, but need some adjust to allow fun: |
||
1 | 1 | 1 | yes | Traceback (most recent call last): |
|
3 | 2 | 3 | - |
||
1 | 1 | 1 | facundo@pomcat:~/pyw7/Spores_v7/Rayzan$ ll Didn't work: facundo@pomcat:~/pyw7/Spores_v7/Rayzan$ python run_game.pyw |
||
3 | 3 | 3 | Something I noticed... when playing platform games I have a habit of pressing the jump button before pressing the direction button. I had a little unlearning to do to play this game :D |
||
1 | 1 | 1 | yes | No run_game.py present and the run_game.pyw did not work. |
|
4 | 3 | 3 | Neat game with a very nice end. Yes, I jumped for those bananas! On purpose. (grin) |
||
2 | 2 | 4 | Not that fun. |
||
3 | 3 | 3 | Not at all bad! I liked the ending! |
||
3 | 3 | 4 | Interesting game. A bit slow-paced for me, and grabbing on ropes tended to more annoying then fun. Still, a nice, solid entry. |