PyWeek - BUZN - feedback

Fun Prod Inno Disq N/W Comments
1 2 1 yes

The game ran, but I couldn't continue past the first title screen.

2 3 4

delay of playing sounds is a bit annoying

1 2 4

The basic concept isn't bad, and with polish and more levels, it could have been an interesting game. I assume the testing against melodyLength, rather than melodyAssignment for whether the tune matches is a bug, because that threw me off completely as I tried to match the tune that had been played.

1 1 2

Unfortunately, I found this too hard. You have to wait for every sound to finish before you can click on the next one, and it's way too easy to screw up.

2 2 4

Initially doesn't work in Linux because of the antislash. But it's a good idea.

1 2 2

There seemed to be no relation between the random (unmarked) places you can click, the sounds they generate and tune you need to build. As such, this was a frustrating exercise in brute-forcing the correct sequence rather than a game that could potentially be fun. I'm actually quite glad there were no more levels.

1 3 2 yes

Couldn't seem to get anywhere. Quiet sounds played occasionally as I moved my mouse but not reproducibly over any part.

2 2 3

cool start

1 1 1 yes

I'm on Linux, don't have time right now to change your filepaths. If I finish the rest of the entries I'll come back and try yours again, sorry!

2 3 3

The game would be ok if there wasn't a 1 second delay between playing the sounds (+ the "turn back" gets kind of annoying). There should also be some hints on where to click (e.g. a simple mouseover effect). I had to peek into the image folder to find out the position of the other sounds. Base idea and art is fine, but the game mechanics aren't really fun that way. ;)

2 4 3

Boring gameplay but nice selection of sounds and graphics.

1 2 2

I don't know what to say. I just didn't like this one

2 3 2

Would have been a lot more fun if it was a bit easier to see where to click and to connect up particular sounds with particular objects.

1 1 1

Bad choice to use 1280x960, I can't see part of the game... and I guess it it the most important part since looks like I can't do nothing with it...

1 1 1 yes

Traceback (most recent call last):
File "NineSounds.py", line 28, in <module>
bgr = pygame.image.load("images\\intro.jpg")
pygame.error: Couldn't open images\intro.jpg

Ouch. Windows only paths?

1 1 1

BACKSLASHES IN PATH NAMES FUCK PORTABILITY!

unfinished
frustrating
unplayable

1 1 1 yes

$ python NineSounds.py
Traceback (most recent call last):
File "NineSounds.py", line 28, in <module>
bgr = pygame.image.load("images\\intro.jpg")
pygame.error: Couldn't open images\intro.jpg

1 2 1

unfinished, nice background for level 7.

1 2 3

Interesting idea, but it seems buggy. Sometimes I hear a faint sound when moving over something, but when I go back there is nothing. Can't seem to find all the sounds in the melody. Hint sound is far too loud -- I have to turn the volume down to avoid blasting my ears off, and then it's too low to hear the quiet sounds.

1 1 1 yes

It used Windows file paths so I fixed that but then it transpired you can't play it in a vertical resolution of 800. Sorry, I tried.

1 1 1