PyWeek - We're So Sorry... - feedback

Fun Prod Inno Disq N/W Comments
2 2 3

Interesting idea. I liked the story element and the strange feel of it (sound!). Some more
feedback on whether you were doing what the game intended would have been useful.

2 2 3

The aspect can be improved a lot. It's unfortunately probably not the kind of game I enjoy the
most, so my rating is maybe not fair.

2 2 2

The abstractness of the graphics and the story worked together. It wasn't really a finished
game though.

2 3 2

JRPG-esque game with minimal graphics. You're a block, you can move, but all you can do is touch
another block. Then you have a fight. You have three choices (strike, psi, heal) on every turn.
The first few enemies never even hurt me. There's some text with a weighty concept (you become
god?) and then the game is over. It didn't do much for me. Still, congrats on shipping a thing
with a beginning, middle, and end!

4 3 4

Well, there where 2 cubes and some text. All wrapped up in some weird, very well fitting 8Bit
music. But even with these few ingredients, you managed to tell a story, to create feelings. I
could feel progress, and therefor fear to loose this progress. The feeling of fighting the
unknown was also nice. And in the end taking the place of the defeated god - That was powerful.

2 2 3

Not much in the way of gameplay or strategy, but I was interested by the storyline. More
features like an HP counter or leveling up would have gone a long way. Anyway, interesting
game.

2 2 2

I managed to finish the game just by continuously striking, but not sure if I just got lucky.

4 4 3

nice little game, well done

4 1 3

A neat little story.

2 2 3

.

3 2 1

I played till the ending.

1 1 1

Game was hardly anything. Really not enjoyable, but at least it was over quick!

3 2 3

Well, this was interesting, at some level. Very simple, but the texts were good, imo.
Direction worth exploring, I guess.