PyWeek - Short Name - feedback

Fun Prod Inno Disq N/W Comments
3 2 2

I wanted to like it. The more I played it though, the less I did. Kind of buggy and low quality with
potential.

5 3 4

The initial impression with no sound or walk cycle and somewhat janky jumping mechanics
belies a really well crafted, varied world full of exploration, a great variety of weapons and
just enough story to keep you interested. I did eventually get lost and have to quit. I think a
world map or some more guideposts would have helped, or even just split it up into smaller zones

3 3 3

no sound? Also I got lost in the maps and did not know where to go.

3 3 3

Though the art is definitely programmer art you've created a large world to explore here with a
story in it. It reminded me of some of the games from my childhood. The biggest thing to work on is
that the platform physics don't feel very solid. Combat is a bit random: enemies are too
aggressive and there's no indication how effective you are, so I found it better to avoid
combat as far as possible.

4 3 3

Had fun playing with its smooth scrolling and nice funny graphics.

3 3 4

Well, the game is not quite balanced after playing for a while. The innovation wasn't that
interesting, and the production seems a little mal. Could've be better if the mechanics and
gameplay was improved.

4 2 4

When you turn left there is a bug with the orientation of the character. No music, no sound.
Can't see the controls menu.

3 3 3

This reminded me of the old BBC micro game called Citadel. SO MANY KEYS to use in the game...!

3 4 3

Not sure if I won the game, but I got the force wand, so maybe?

4 4 3

I enjoyed the hack & slash for hunting a new weapon.

3 3 2

A fairly fun platformer adventure: I don’t think I explored around enough, because I couldn’t
figure out what to do: I think perhaps the environments were a little bit too expansive, so I
felt a bit lost. The main character looked like a potato.

2 5 3

art is pretty good but cannot find the person with special wand

3 3 4

I really liked the concept, but it was just not finished. I couldn't figure out the objective.
The map was too big and I couldn't see far enough to put it together. Also, the sacks of gold
didn't appear to be interactable. I wish I could play it through. There was some personality
which is cool. A little ambitious, but good job

1 2 2

Collision detection broken, poor art, I dont even know whats going on. Does not seem to be
related in the slightest.