PyWeek - Scotch games - feedback

Fun 2 Prod 2 Inno 3

MrTanoshii

That story was a bit messed up xD

Ok gameplay, level design could be better as I beat them without relying on switches

Fun 2 Prod 3 Inno 3

DR0ID

Feels somewhat unfinished.
White text on white background is hard to read.
Thanks for your time.

Fun 2 Prod 3 Inno 3

speedlimit35

Couldn't play this game. The game ran but the text was invisible. This game was also just too hard for me. Here is the error for the text:
:pnmtext(error): Unable to find font file assets\fonts\Retro Gaming.ttf

Fun 3 Prod 3 Inno 3

apple

The game concept is interesting, but flawed in that the twins are able to stack perfectly on top of each other, meaning that you only have to worry about a single twin once you have them aligned. The visual aesthetic is very nice, but it was marred by the dialogue, which was positioned obstructed by the maps, and had spelling mistakes.

Fun 2 Prod 2 Inno 3

RicBin

The game runs and looks cool, but the are white letter over a white background, you cannot read that.
I passed the two first levels killing one of the twins, don't know if it was intentional or a bug.

Fun 1 Prod 1 Inno 2

aleksan149

I didn't understand how to play. Buttons and mouse do not react in any way

Did not work

Krzysztof

Running the game on Ubuntu 20.04 / Python 3.9

Run the game, get a small white window, when I click the window the window disappears but the music continues, Python is still running the the CLI, ctrl + c kills the program and music, I never see anything but a small white window (that is scared of my click)

See below for full CLI output from run to ctrl + C

python3 run_game.py
package_folder: /home/k/Documents/Python/PyWeek/testing/33/unknown-yet/pyweek-33/env/lib/python3.9/site-packages/ursina
asset_folder: .
OS: posix
screen resolution: (1920, 1080)
Known pipe types:
glxGraphicsPipe
(4 aux display modules not yet loaded.)
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
info: development mode: True
application successfully started
^C* interrupt by keyboard