PyWeek - The Rushing Team - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 1 | yes | File "/Library/Python/2.7/site-packages/pygame/sysfont.py", line 422, in |
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2 | 3 | 2 | I got stuck fairly early, since the controls (and screen scrolling) felt very clunky; wasn't |
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3 | 2 | 4 | no sound not so sure where the bytes to collect were. |
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2 | 3 | 3 | Movement took some getting used to. |
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2 | 3 | 3 | Interesting but challenging controls. |
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2 | 1 | 2 | Basic platformer, default screen size is enormous, issues with transparency in background |
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2 | 2 | 2 | I was only able to get to level 3 and then I got stuck. I got some bytes and energy but it wasn't |
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2 | 2 | 2 | The controls feel really awkward, and the level design isn't that great. Navigating through a |
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1 | 2 | 2 | I'm really glad that you challenged yourself to make a complete game, and saw it through to the I hope I can offer some constructive criticism on this entry, but please keep in mind, I When it come to platformers, like 90% of it is, how does the character's motion feel? You can |
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2 | 2 | 3 | It took me a while to figure out what the game was all about. Creative use of the data part. |