Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
2 |
3 |
2 |
|
|
I did like the font and the music. |
1 |
1 |
1 |
|
yes |
Stacktrace: ERROR: pygame.macosx import FAILED ERROR: pygame.macosx import FAILED Sep 29 19:56:20 computer.local Python[4869] : kCGErrorInvalidConnection: CGSGetCurrentCursorLocation: Invalid connection Sep 29 19:56:20 computer.local Python[4869] : kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Sep 29 19:56:20 computer.local Python[4869] : kCGErrorInvalidConnection: CGSGetCurrentCursorLocation: Invalid connection Sep 29 19:56:20 computer.local Python[4869] : kCGErrorInvalidConnection: CGSNewWindowWithOpaqueShape: Invalid connection 2012-09-29 19:56:20.356 Python[4869:100b] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1002) creating CGSWindow on line 263' *** Call stack at first throw: ( 0 CoreFoundation 0x98b74a67 __raiseError + 231 1 libobjc.A.dylib 0x99cca149 objc_exception_throw + 155 2 CoreFoundation 0x98adc289 +[NSException raise:format:arguments:] + 137 3 CoreFoundation 0x98adc1f9 +[NSException raise:format:] + 57 4 AppKit 0x92578f22 _NSCreateWindowWithOpaqueShape2 + 335 5 AppKit 0x924c11d5 -[NSWindow _commonAwake] + 2290 6 AppKit 0x924bfc80 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1772 7 AppKit 0x924beced -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1054 8 AppKit 0x924be863 -[NSWindow initWithContentRect:styleMask:backing:defer:] + 70 9 SDL 0x0043ad8f SDL_SoftStretch + 28623 10 SDL 0x00439a5c SDL_SoftStretch + 23708 11 SDL 0x0042d3e7 SDL_SetVideoMode + 599 12 display.so 0x004daeb7 set_mode + 335 13 Python 0x000c1a90 PyEval_EvalFrameEx + 26576 14 Python 0x000c3e2c PyEval_EvalCodeEx + 1996 15 Python 0x000c3f77 PyEval_EvalCode + 87 16 Python 0x000e860c PyRun_FileExFlags + 172 17 Python 0x000e8974 PyRun_SimpleFileExFlags + 596 18 Python 0x00100535 Py_Main + 3365 19 Python 0x00001f65 Python + 3941 ) [1] 4869 trace trap arch -i386 python main.py Some mac+pygame error. |
3 |
3 |
3 |
|
|
An interesting game. Very much. |
2 |
3 |
2 |
|
|
Cute graphics and sounds. Idea is not very new. |
4 |
2 |
1 |
|
|
It's quite a lot of fun in two-player mode! One person jumps, the other one shoots! I don't see the relation to the theme and in general jumping and throwing stars have been done to death already, thus the low innovation score. |
2 |
3 |
2 |
|
|
Well done! Perhaps a little bit fast, it took me some time to get used to jump correctly. |
3 |
2 |
3 |
|
|
Pretty simple gameplay but interesting trying to concentrate on jumping and shooting, one at a time is easy but both is quite tricky |
3 |
3 |
2 |
|
|
Did you level up/win the game at some score? Nice music. |
3 |
3 |
2 |
|
|
A bit more control over character would be nice (mid-air movements or more predictable jumps). |
5 |
4 |
1 |
|
|
This game is so addictive. I'll probably play it some more as soon as I finish rating it. |
3 |
3 |
2 |
|
|
With the headband animation, this game is a bit cuter than other rooftop sprinting games I've played. |
2 |
2 |
2 |
|
|
I have nothing to say. |
3 |
3 |
2 |
|
|
Fun, but a little repetitive. The jumping physics could also be improved a little. |
3 |
3 |
2 |
|
|
not an original idea, the game is too simple |
2 |
2 |
2 |
|
|
The platforms come too fast to see when you need to jump, so I just kept dying. Same with the ninjas. |
2 |
2 |
2 |
|
|
I couldn't score at all. After dying half dozen time I found out that pressing space for longer time you jump higher. |