PyWeek - ThreeLittlePygs - feedback

Fun Prod Inno Disq N/W Comments
4 5 3

Very nice production and interesting gameplay. The controls were a bit difficult, and the game started eating resources after a while (had to restart my session twice while testing it)

3 3 3

.

2 4 3

Interesting and deep game. A simpler introduction to controls and enemies would have been nice. Music is nice, and graphics and transparencies are very well done. Game is polished but has a few annoying bugs. It gets unbearably slow after a few minutes of play (could it be you're loading graphics for the sprites each time they appear?). Need some more playtesting. It's somewhat difficult to attack while shaking off enemies. Keep working on it :)

2 3 4

Unfortunately a bit too many bugs for me to be able to play this one through. Firing weapons would not move and I would get stuck. Very nice graphics and good work on sound & music too.

3 4 3

Good engine, but a bit complicated. Penguins in yellow submarine are nice :)

3 3 3

nice music, nice graphics. gameplay needs to be improved a little bit. it's difficult to remember the keys.

4 4 4

Good game. Nice idea, graphics and music. The control isn't the best tough. And there is some
memory issue so after a while it begins to swap and gets laggy to a point where it's unplayable.

3 5 4

Nice graphics, and interesting concept, but perhaps a little too complicated.

4 5 4

Great game. Excellent music!

1 4 3

it takes time to understand how to play it (i didn't have enough :) )

4 3 3

Quite fun to play, although there are a few problems, such as there being no indication that I could find of which weapon you have selected. Also level 3 seems to be impossible with only 20 seconds available, which is barely enough time to find the enemy.

3 5 4

Great production!

2 5 4

This game looks great! I really like how the penguins go out and grab the fish and bring em back to feed me. My main problem has to be with the goal of the game? Is there a goal besides stay alive? I managed to successfully eat all the fish and avoid all of the submarines so then all I could do was go try to blast the submarines.

4 4 4

Fun stuff. Sharp Graphics and a good RTS feel.

3 4 4

Generally i'd say the game is a bit unforgiving. Collisions seem to be very vague in that you can hit an enemy or be hit without the objects in question being particularly near each other. Sometimes you get a gameover screen splattered in your face even if you felt like you were avoiding things rather well... Anyway, at first I didn't manage to do much of anything, but once I started each mission by gathering some fish/energy things started to improve. I eventually managed to get to level 3.

The music is nice and puts you in a good mood. Graphics are also good and rather extensive (many different kinds of objects).
Menu and instruction system is well implemented too.

3 5 4

This is almost, almost a complete, polished game. Crazy stuff for just a week. Impressive work.

2 5 3

Nice graphics, difficult game.

3 4 3

.

3 3 4

Controls weren't intuitive and were too complex. Too much too soon.

5 4 4

I like playing this game. It looks really good, and the idea behind the gameplay is sound. Seems certain gameplay elements could be balanced a little better to make give it really polished feeling.

1 2 2

Too hard learning curve - 4 help pages at one time (with text size only smaller and smaller).
Also the weapons don't always work as expected, and i can't see the current selected weapon.
overall - too much problems to play.

4 4 3

Cool little game! It's a bit hard to learn all the controls. Two suggestions. 1: a training level just with fish and energy to explain the controls and how it all works. 2: have some sort of icon indicating what the current weapon is. Great work!

3 3 4

You have some nice art and sound. It would be good if the player's weapons were more responsive. Also, it would be nice to see what sort of weapon you have selected.

2 5 3

I love the graphics in the game; I think they're adorable. The gameplay, however, left me cold. The attacks lag a lot and behave oddly, the way to track energy is simple enough but too easy to lose track of when you're getting bombarded, and the whole crew thing is confusing. I think there's a real gem of an idea in the game, but the current implementation just isn't that much fun.

4 4 3

Very nice game, great music! I enjoyed playing very much. But after a while it started to consume a lot of memory.

2 4 3

Really cool graphics. In-game music is also cool but no extra points because it was ripped :). The controls are too complicated for a keyboard, why not to make a mouse GUI instead?
The system of attacking with penguins was too confusing.

3 4 2

Really nice graphics. The gameplay wasn't very interesting though, and there were major
performance problems on my computer, so the game could probably use some optimisation.

2 5 4

nice gfxs

2 4 2

The game sounds nice and looks ok, but I find the gameplay a bit lacking - it's repetitive and not
very interesting. GUI controls for spawning harvesters, interacting with the base and
choosing weapons would be easier to learn. The beginning of the game could also be easier, to
demonstrate the idea of the game to first-time players. The combat part also doesn't seem to be
working quite how it should.

2 4 3

- Great graphics.
- The rules are bit complicated, a tutorial would help.
- Sometimes it is not working as I would expect (e.g., torpedo is not moving).