Control your robot. Shoot and avoid the computer viruses. Stay on the Screen. Stay alive. Save the world. Typical stuff.
Ratings (show detail)
Windows 64 bit binary distribution
|38.2 MB||Quikli||2015/08/15 23:07|
|34.1 MB||Quikli||2015/08/15 23:07|
Screenshot of the final game
|401.9 KB||Quikli||2015/08/15 23:04|
Background and floor.png
Starting to look like a game
|245.2 KB||Quikli||2015/08/13 02:51|
Uploading at long last
Just under the wire, but I finally got the last touches done on the game. Nothing like procrastination to make a project interesting. It ended up playing a little like flappy bird, but easier. I'm not sure if that's a bad thing for a simple 1-week 2d game.
Data Wipe -- Now in game form
Got the basic game idea down, working on platform layer stuff. Wrote a simple vector class, a simple particle class, a simple particle emitter class, and got my SDL event loop going. Got github repo set up. Particle system seems fast enough at the moment as long as I don't go too crazy.