Data Wipe
   Control your robot.  Shoot and avoid the computer viruses.  Stay on the Screen.  Stay alive.  Save the world.  Typical stuff.
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 2.7
Production: 3.9
Innovation: 2.7
Respondents: 9
Files
| File | Uploader | Date | 
|---|---|---|
| data-wipe-game-win-64-bit.zip
  — final Windows 64 bit binary distribution | Quikli | 2015/08/15 23:07 | 
| data-wipe-game.zip
  — final Source Distribution | Quikli | 2015/08/15 23:07 | 
| final-screenshot.png Screenshot of the final game | Quikli | 2015/08/15 23:04 | 
| Background and floor.png Starting to look like a game | Quikli | 2015/08/13 02:51 | 
Diary Entries
Data Wipe -- Now in game form
    Got the basic game idea down, working on platform layer stuff.  Wrote a simple vector class, a simple particle class, a simple particle emitter class, and got my SDL event loop going.  Got repo set up.  Particle system seems fast enough at the moment as long as I don't go too crazy.
    
    
    Uploading at long last
    Just under the wire, but I finally got the last touches done on the game.  Nothing like procrastination to make a project interesting.  It ended up playing a little like flappy bird, but easier.  I'm not sure if that's a bad thing for a simple 1-week 2d game.
    
    

