PyWeek - Quick And Random - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | Interesting, I like the game's logic. |
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3 | 3 | 3 | yeah, quite fun... maybe the music a little bit tedious :-P |
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3 | 3 | 3 |
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2 | 3 | 2 | Nice puzzle game, although i think that it plays itself. Just waiting so that the balls would be droped randomly brought me further (122 drops) than to actually place every move manually. But i like the basic idea. |
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4 | 3 | 4 | Very interesting concept. It's hard to pay attention to the weight of each ball (even with the indication of the color) and especially the supported weight of each ball, so I don't think showing them to the player helps much (at least it didn't help me much - although maybe it would've helped if you varied size and not color because it'd be easier to look at), but they're nice to vary to add some randomness to the game anyway. I think the idea is nicely executed, I had fun. |
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3 | 2 | 4 | It was fun, but too frustrating to play for long. Maybe it should start out a bit more forgiving? |
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4 | 3 | 4 | the menus could have been done better.. the game art is just right i suppose.. very cool idea. |
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2 | 2 | 3 | It may sound petty, but the lack of animation made it difficult to see what was going on. And even when I knew what was going on, the lack of animation made me feel like I didn't. |
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2 | 3 | 3 | This game seems impossible to lose. |
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3 | 4 | 5 | I like it! Simple and creative! I couldn't really figure out how to make any good strategy, though, beyond drop them on the side that's tilting up. |
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3 | 4 | 3 | quite nice and complete |
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3 | 4 | 3 | I liked this, but the controls seemed inprecise from time to time (like it would ignore left/right input sometimes and overshoot the target other times) |
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2 | 2 | 4 | The wibbly-wobbly-balancing-tetris core idea is great! That balls collapse under great weight is another interesting idea, but I think it could be better used in a different game — here it adds a source of unpredictability, as I don't think the player can be expected to take it into account. My low score for "fun" is due to the optimal strategy being "don't touch the keyboard". The random drops are exactly what you need to distribute the minimal weight uniformly and it got me to level 8. Some changes to discourage this strategy would be welcome. |
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2 | 2 | 2 | Not especially innovative, irritating controls and overly simple graphics. |
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2 | 3 | 4 | Cool idea. You need to work a bit more on it, though. |
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4 | 4 | 4 | Some music would have helped your game a lot! It was a little bland without it. I'd also hoped for |
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4 | 4 | 4 | great game with good and personal style. |
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4 | 2 | 4 | Fun little game. Can imagine it gets addictive (I stopped before I could become too engrossed) |
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3 | 3 | 4 | Kind of fun. Definitely innovative. |
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3 | 3 | 4 | Hmmm, kind of Bejewelled with wobbling. Interesting idea. Not sure the time limit on dropping balls is really necessary, since if you wait too long the whatsit will fall over anyway. |
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2 | 3 | 3 | It didn't really come together. |
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2 | 3 | 1 | there's no reason to start every dropping from the leftmost column, it's frustrating. |
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3 | 4 | 4 | Very nice idea and greatly executed! |