| Fun | Prod | Inno | Disq | N/W | Comments | 
| 5 | 4 | 5 |  |  | I loved all the different features added to the game. Easier to get started, hard to win. | 
| 4 | 4 | 4 |  |  | I feel like the basic idea has been done but the execution was really good here. Goodchallenging platforming, although it could have used less floaty controls. I often slipped
 off of platforms that I had landed on. By the end I had mostly gotten used to it, though. Thanks,
 this was fun! (119 MB for the download, though? I definitely recommend using ogg or mp3 or
 something instead of wav for your soundtrack!)
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| 4 | 3 | 2 |  |  | Nice platformer. It felt somewhat smooth compared to a lot I've played for some reason (it maybe related to the level design). The background was also nice. You should probably test on some
 other computers, because it started to lag a little bit before what I think is the end (the snivy
 sprite). If you guys made the music for this, great work on that. ^-^
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| 4 | 4 | 4 |  |  | well done | 
| 4 | 3 | 3 |  |  | I like that the levels are short and progressive. Well done. | 
| 3 | 3 | 4 |  |  | I'd say the production quality of this is well done. I like how you used markdown in the docs todrag pictures in. I suppose not everyone would appreciate this, but I did because PyCharm's
 markdown add-on rendered a nice doc. The controls were tight, the gravity was realistic
 enough, and the floaty things were an appealing backdrop.
 As far as innovation, I think you did also well. It also made it quite challenging, switchingbetween the two terrains. I needed some help here, perhaps some ghosted images so I didn't have
 to rely so much on visual memory and try-try-try-retry until I get it right. That's just my
 preference, but it did affect my scoring...
 for fun. I got a handful of levels in and found it so difficult, I could not look forward to 8 or 10more levels. I see in your diary how you had to optimize your performance, so I suppose adding
 the nice ghosty terrain would not have been possible anyway. On the last screen the frame rate
 dropped drastically, and everything was in slowmo. I'm not hung up on those issues, so I can
 honestly say I still had fun. I wish I could have played the whole thing. It is a let down when I
 cannot.
 Please take my negative feedback as it's meant, only to help you improve. No criticism from me,I know the challenges of Python, pygame, and pyweek. :) Thanks for making this game.
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| 3 | 4 | 3 |  |  | Not much special about the theme but! Neat background and graphics and stuffs like those.There were a plenty of efforts put in the graphics and levels! Nice game overall, would be
 better if the performance could be improved, it's a little laggy for my poor laptop. And if
 would be better if there are dialogs that are meaningful!
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| 3 | 3 | 3 |  |  | Another jumping game! Interesting. Some levels are too challenging. | 
| 5 | 4 | 5 |  |  | There was a point where i came stuck and i have to close the game and start from the beginning, areset button would have been nice.
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| 3 | 4 | 4 |  |  | This was an interesting game to play, and quite a clever use of the two worlds theme. I was killedlots of times! :-)
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| 4 | 4 | 3 |  |  | Good keyboard smasher. | 
| 4 | 4 | 5 |  |  | Such clever level design! love it! | 
| 4 | 3 | 4 |  |  | This was pretty challenging, which was good. Some of the levels required a lot ofexperimentation and lateral thinking to find a working solution, which I liked a lot. I think
 the controls were a little floaty though - slow acceleration and deceleration, which is
 frustrating in a platform game - and there were several collision detection bugs.
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| 5 | 5 | 5 |  |  | This makes really fun playing. Switching between the different worlds during game play isperfectly implemented and innovative. Fun, skill and puzzle in a simple, innovative and
 intuitive form. Also sound and the greyscale color palette made the whole thing round.
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| 4 | 3 | 4 |  |  | I really liked this entry: the concept was very cool and there were some great level designs … Ifound it challenging but not frustrating. Music and graphics were cute and I liked the end
 sequence, a feeling of completion. Well done! One thing to note is that the game seemed to get
 slower and slower (i.e. framerate) the longer I took in a level … not sure if this was
 intentional?
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| 5 | 3 | 4 |  |  | Really enjoyable game. The fun of an old-school platformer with a novel twist. Worthy offurther development.
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| 4 | 3 | 3 |  |  | Great game! Very fun and nice. But can you use pilotredsun music? | 
| 4 | 4 | 4 |  |  | It didn't run until I fixed a problem in the level's state machine regarding some sort ofcooldown, but that could just be me. There were also a few collision bugs and lag spikes for some
 reason and i've got a pretty nice computer. Once it was working, it was pretty fun. The idea was
 really nice and you did a good job.
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