Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
5 |
4 |
5 |
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I loved all the different features added to the game. Easier to get started, hard to win. |
4 |
4 |
4 |
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I feel like the basic idea has been done but the execution was really good here. Good challenging platforming, although it could have used less floaty controls. I often slipped off of platforms that I had landed on. By the end I had mostly gotten used to it, though. Thanks, this was fun! (119 MB for the download, though? I definitely recommend using ogg or mp3 or something instead of wav for your soundtrack!) |
4 |
3 |
2 |
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Nice platformer. It felt somewhat smooth compared to a lot I've played for some reason (it may be related to the level design). The background was also nice. You should probably test on some other computers, because it started to lag a little bit before what I think is the end (the snivy sprite). If you guys made the music for this, great work on that. ^-^ |
4 |
4 |
4 |
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well done |
4 |
3 |
3 |
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I like that the levels are short and progressive. Well done. |
3 |
3 |
4 |
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I'd say the production quality of this is well done. I like how you used markdown in the docs to drag pictures in. I suppose not everyone would appreciate this, but I did because PyCharm's markdown add-on rendered a nice doc. The controls were tight, the gravity was realistic enough, and the floaty things were an appealing backdrop.
As far as innovation, I think you did also well. It also made it quite challenging, switching between the two terrains. I needed some help here, perhaps some ghosted images so I didn't have to rely so much on visual memory and try-try-try-retry until I get it right. That's just my preference, but it did affect my scoring...
for fun. I got a handful of levels in and found it so difficult, I could not look forward to 8 or 10 more levels. I see in your diary how you had to optimize your performance, so I suppose adding the nice ghosty terrain would not have been possible anyway. On the last screen the frame rate dropped drastically, and everything was in slowmo. I'm not hung up on those issues, so I can honestly say I still had fun. I wish I could have played the whole thing. It is a let down when I cannot.
Please take my negative feedback as it's meant, only to help you improve. No criticism from me, I know the challenges of Python, pygame, and pyweek. :) Thanks for making this game. |
3 |
4 |
3 |
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Not much special about the theme but! Neat background and graphics and stuffs like those. There were a plenty of efforts put in the graphics and levels! Nice game overall, would be better if the performance could be improved, it's a little laggy for my poor laptop. And if would be better if there are dialogs that are meaningful! |
3 |
3 |
3 |
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Another jumping game! Interesting. Some levels are too challenging. |
5 |
4 |
5 |
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There was a point where i came stuck and i have to close the game and start from the beginning, a reset button would have been nice. |
3 |
4 |
4 |
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This was an interesting game to play, and quite a clever use of the two worlds theme. I was killed lots of times! :-) |
4 |
4 |
3 |
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Good keyboard smasher. |
4 |
4 |
5 |
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Such clever level design! love it! |
4 |
3 |
4 |
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This was pretty challenging, which was good. Some of the levels required a lot of experimentation and lateral thinking to find a working solution, which I liked a lot. I think the controls were a little floaty though - slow acceleration and deceleration, which is frustrating in a platform game - and there were several collision detection bugs. |
5 |
5 |
5 |
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This makes really fun playing. Switching between the different worlds during game play is perfectly implemented and innovative. Fun, skill and puzzle in a simple, innovative and intuitive form. Also sound and the greyscale color palette made the whole thing round. |
4 |
3 |
4 |
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I really liked this entry: the concept was very cool and there were some great level designs … I found it challenging but not frustrating. Music and graphics were cute and I liked the end sequence, a feeling of completion. Well done! One thing to note is that the game seemed to get slower and slower (i.e. framerate) the longer I took in a level … not sure if this was intentional? |
5 |
3 |
4 |
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Really enjoyable game. The fun of an old-school platformer with a novel twist. Worthy of further development. |
4 |
3 |
3 |
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Great game! Very fun and nice. But can you use pilotredsun music? |
4 |
4 |
4 |
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It didn't run until I fixed a problem in the level's state machine regarding some sort of cooldown, but that could just be me. There were also a few collision bugs and lag spikes for some reason and i've got a pretty nice computer. Once it was working, it was pretty fun. The idea was really nice and you did a good job. |