Flight of Icarus
In a prequel to the well-known myth, you must help Icarus escape the caves of Idaion, before he begins his ill-fated journey into the skies.
Awards
Scores
Ratings (show detail)
Overall: 3.4
Fun: 3.2
Production: 3.6
Innovation: 3.3
Respondents: 18
Files
File | Uploader | Date |
---|---|---|
FlightOfIcarus_PyWorld_Final.zip
— final
Flight Of Icarus - Final |
Banni | 2009/09/06 14:15 |
screenshot1.JPG
The ice level |
krougan | 2009/09/05 22:59 |
icarus_title_screen.jpg
Title screen |
krougan | 2009/09/05 22:57 |
icarus-almost-there.PNG
Nearly there :) |
krougan | 2009/09/05 02:51 |
Diary Entries
Thus spake the master programmer
"Let the programmers be many and the managers few - then all will be productive."
Re: This is why I hate programming
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-- admin
The game
After a gruelling session of coffee and brainstorming (I'm still buzzing from the coffee) me and banni have a game design!
You play as Icarus, flying through a cavern (beneath Crete?). If you go too close to any heat sources you lose feathers. Fortunately there are caches of feathers around in the form of birds. Shoot a bird, blasting it into a cloud of feathers to replenish your wings. The more feathers you have the greater your lift. There will probably be pickups cunningly situated near flames - valuable but dangerous to get at. There will also be gusts of wind at certain key points in the levels. If you enter a section with wind blowing into it you'll have to collect all the feathers in that part of the level to have enough strength to get back out.
Pictures to come.
You play as Icarus, flying through a cavern (beneath Crete?). If you go too close to any heat sources you lose feathers. Fortunately there are caches of feathers around in the form of birds. Shoot a bird, blasting it into a cloud of feathers to replenish your wings. The more feathers you have the greater your lift. There will probably be pickups cunningly situated near flames - valuable but dangerous to get at. There will also be gusts of wind at certain key points in the levels. If you enter a section with wind blowing into it you'll have to collect all the feathers in that part of the level to have enough strength to get back out.
Pictures to come.
Stuff onscreen!
Got pygame drawing the collision geometry from a test SVG file. Now need to get it to show the raster image behind the vectors.
Background...
...is now displayed. Collision geometry is loaded in from SVG file and converted into Box2D shapes.
Our character now has a world to collide with :)
Our character now has a world to collide with :)
Animation
Got a crude bird animation in. This is taking ages.
Workflow is: pivot stickman animator -> bmps -> irfanView -> transparent pngs -> pygame
Workflow is: pivot stickman animator -> bmps -> irfanView -> transparent pngs -> pygame
Nearly there
Got animation of the main character in. As well as shooting birds and making them burst into feathers. Tomorrow: level creation and sound integration. FFFFFFFFFFUUUUUUUUUUU
We are complete
The source is currently at http://code.google.com/p/pyworld-feather/
We will make an downloadable executable available tomorrow. After sleep
We will make an downloadable executable available tomorrow. After sleep