PyWeek - PyTeam - feedback

Fun Prod Inno Disq N/W Comments
5 5 4

Very much enjoyable.

4 3 5

Good fun. A little variation would help but overall good game.

1 1 1 yes

lots of import errors Vec2d / vec2d Traceback (most recent call last): File "run_game.py",
line 25, in run() File "run_game.py", line 16, in run try: main.main() File "lib\main.py",
line 35, in main gamelogic = game.Game(screen) File "lib\game.py", line 47, in __init__
self.currentLevel.load() File "lib\level.py", line 109, in load self.player =
Boxman(self.space,Vec2d(float(line[1]),float(line[2]))) File "lib\boxman.py", line
17, in __init__ self.reset() File "lib\boxman.py", line 30, in reset moment =
pymunk.moment_for_poly(mass, points, (0, 0)) File
"d:\python\lib\site-packages\pymunk-0.6-py2.5.egg\pymunk\pymunk.py", line 466, in
moment_for _poly ctypes.ArgumentError: argument 4: : expected vec2d instance instead of
tuple Traceback (most recent call last): File "run_game.py", line 25, in run() File
"run_game.py", line 16, in run try: main.main() File "lib\main.py", line 35, in main
gamelogic = game.Game(screen) File "lib\game.py", line 47, in __init__
self.currentLevel.load() File "lib\level.py", line 112, in load self.goal =
Goal(self.space,Vec2d(float(line[1]),float(line[2]))) File "lib\goal.py", line 14,
in __init__ self.create() File "lib\goal.py", line 26, in create self.shape =
pymunk.Poly(self.body, points, (0, 0)) File
"d:\python\lib\site-packages\pymunk-0.6-py2.5.egg\pymunk\pymunk.py", line 442, in
__init__ ctypes.ArgumentError: argument 4: : expected vec2d instance instead of tuple
Exception exceptions.AttributeError: "'Poly' object has no attribute '_shape'" in >
ignored

4 3 4

nice game. ui could do with some more work.

5 3 4

Wonderful game! Was really fun to play and the mechanic is something I haven't really seen before! Good job!

3 3 4

nice idea!

1 1 1 yes

$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 25, in <module>
run()
File "run_game.py", line 9, in run
try: import main
File "lib/main.py", line 8, in <module>
import game
File "lib/game.py", line 7, in <module>
import pymunk
ImportError: No module named pymunk

4 3 5

The idea of this game is very good. It's a very nice use of the theme and I thought it was a fun idea to set ropes to swing around and letting you cut the ropes was a nice touch to allow the character to be thrown. The graphics were nice, too. The instructions of the starting levels were good enough to make me play and understand the game well. (A small complaint is the use of space to start and enter to stop - they are so far from each other in the keyboard. :/ Why not just space to toggle between modes? Although I did like the interface for setting ropes and cutting points.)

4 2 4

<p>Graphics are a bit basic, but the gameplay is very nice, and I like the way the string works

4 4 4

Nice!

4 3 4

Funny but need more gameplay

3 3 4

Weird indeed!

3 2 3

Could not figure out how to finish the first stage itself.

3 3 4

good music. gameplay gets repetitive, there are no new challenges or puzzles as the game progresses.

1 1 1

facundo@pomcat:~/pyw7/PyTeam$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 25, in <module>
run()
File "run_game.py", line 9, in run
try: import main
File "lib/main.py", line 8, in <module>
import game
File "lib/game.py", line 7, in <module>
import pymunk
ImportError: No module named pymunk

4 3 4

Nice physics based gameplay. The ropes sometimes bug out and extend but nothing too bad that it
can't be worked around

5 4 5

Awesome game and idea! The background were a bit off to me, but I don't really care. I got stuck on
level 4-5, but I really enjoyed it! Nice work guys :-)

5 4 5

Awesome idea. I loved playing around with the game. I made a huge set of very small strings and it worked pretty well :P

4 3 4

Fun, likable.
Two irritating things: the ugly grey rectangles, besidde ugly are distracting for the trong contrast.
Using diferent keys to start-reset the simulation: use only one and toggle the simulation status. Incredible how small things can be so irritating.
Hope to see a post compo release !

5 3 4

Fantastically fun game! The physics were smooth, the mechanic was simple yet creative and intuitive, and the music was enjoyably relaxing and never noticeably repetitive. The only thing that held it back for me was the user interface, and it wasn't clear how to restart a simulation. After accidentally quitting by pressing ESC (and losing my progress), I went back in the game and studied the tutorial a bit better, and learned that enter restarted a level. That made things a lot easier, and I was able to beat the game. The level progression was *extremely* well paced, and always presented me with new challenges that were appropriate for what I had learned, so that I never felt bored or frustrated. All told, you did a great job with the game, and I'm [b]seriously[/b] impressed. You most certainly "found the fun" -- well done!

1 1 1 yes

Did not Work - also no Readme found..

3 3 4

A fine game..

3 4 3

Fun.

2 2 2

No audio. Fun to play with though.

3 4 4

Where is the star?