PyWeek - Don't mess with the PyN00b - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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5 | 3 | 4 | Wow, this game worked surprisingly well. Usually when you control two characters, there's the awkwardness of having to multitask, but playing this game it often felt like the two were one. I like how you have to defend the blind spots of the other ship and how sometimes you're focusing on one ship until you realize you made a lucky shot with the other ship. Graphics are simple but cool. My only complaint is that there could have been autofire. Excellent work. |
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5 | 4 | 3 | I found this game very enjoyable. It takes that old school arcade style and adds a new dimension to it. |
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3 | 2 | 3 | Bit of a tenuous link to the theme. I like the idea of the game, though, it really screws with my head. |
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4 | 4 | 4 | Really fun little space-invaders style game. The double ships make for some interesting choices. |
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4 | 3 | 5 | Modern classic. |
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3 | 4 | 3 | yes | Good game, double control and game play was enjoyable. But there is no relationship to the theme. |
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2 | 2 | 3 | restart game after gameover? also it was not clear from which directory it should bestarted |
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4 | 5 | 3 | good fun game to play. The mechanic of two shooters though simple is very interesting. |
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4 | 4 | 3 | Very nicely done game. |
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5 | 4 | 4 | Awesome job! Only lacks some smashy 8-bit tune as background music. Maybe you could use just |
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3 | 3 | 3 | Nice game but not related to the theme... so I vote for disqualify. |
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2 | 4 | 4 | My firing fingers got tired very quickly, so I couldn't play for long. |
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3 | 2 | 4 | yes | Did not follow the theme of the challenge, but I like this game ;-) |
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5 | 4 | 4 | Awesome game! Great idea, great execution. Kudos to you! |
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3 | 4 | 2 | Not bad at all, if a bit repetitive. The control scheme is pretty annoying. Not the arrow keys but the fact that you have to keep pressing Z and X. Why not let us hold them down? Having nine waves and nine lives is not a very innovative way to use the theme. |
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3 | 4 | 3 | Nicely polished. Innovative but didn't incorporate the theme strongly enough for my liking. |
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3 | 3 | 3 | if you locate both your two starship in the down/right angle and you continuously shoot, you |
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2 | 2 | 1 | meh |
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4 | 4 | 3 | liked the game. |
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3 | 3 | 1 | I get the feeling I've played this game before. |
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4 | 3 | 4 | Nicely done. Could have used some background music, but it's a game I'll be playing again soon. |
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4 | 4 | 4 | Real good game like Space invaders. Great GFX. Just add background music. |
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3 | 3 | 3 | Not a bad game for first PyWeek! :) I found it extremely challenging having to track the two axes, and constantly switch between them. I might have had a lot more fun if it started out slower; or had a nub setting so I could get used to it without getting dead so quick. Those guys sneaking up the sides! It's so obvious how to deal with them, but by the time I noticed them and reacted... well, my ship couldn't made the trek in time. With a few more innovations and difficulty selections this could be an engaging upgrade on the classic formula. Hope these comments help. :) |
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4 | 3 | 3 | Soon you will need a 3D enabled keyboard to play... Oh, wait! |
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4 | 5 | 4 | Brilliant, not my sort of game really but I enjoyed it anyway. Died on wave 5, will play again. Hope to see you next time! |
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5 | 5 | 5 | maybe this game lacks on innovation, but the production and fun is so beyond 'Exceptional', so |
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2 | 3 | 2 | I like the idea of managing both horizontal and vertical ships. I wish they would auto-fire though. It was a pain mashing both x and z over and over again, especially on my dvorak layout. You pulled off the retro 8-bit style nicely. Needs more gameplay ideas! Powerups, bosses, or something to change it up. |