PyWeek - PrintStar Part II - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
3 | 4 | 2 | Nice game with tiny graphics. A bit boring running around looking for the keys, but it helps to tell the story. Girl looks like a maniac when she runs :) Well done. |
||
3 | 3 | 2 | Perhaps I couldn't get the idea, but after collecting three passes and getting many 'Not now I am busy' and 'Move along sir' is started to become pretty boring... |
||
3 | 2 | 2 | My god! Whats with the mind bending black & white tiles?! Great levels and well designed game just scary, scary graphics! :) |
||
2 | 3 | 4 | Good idea, but maybe too much comlicated. Sometimes I get lost myself on map :) |
||
4 | 4 | 3 | - |
||
3 | 2 | 2 | Neat adventure game. Hard to see over all the checks, though. |
||
2 | 2 | 2 | the map was confusing. |
||
4 | 2 | 3 | The level design adds a lot of fun to it. However the graphics are very hard to understand; specially that high-contrast background (checkerboard like) which makes everything hard to see |
||
3 | 4 | 3 | Cool game, but unfortunately, not my kinda game =/ |
||
3 | 3 | 3 |
|
||
4 | 3 | 4 | Pretty good stuff. The floor tile was an appalling choice - made all the other graphics far too |
||
3 | 3 | 3 | Very nice layout to the game, the Atari style graphics could have definitely used some refining. If the regular floors were not checkerboard I would have had a much easier time distinguishing where I was. I'm impressed at how big the levels actually are, and cool pass code thing. |
||
3 | 2 | 2 | man, I gotta buy new glasses after trying to discover where the main character was :) |
||
4 | 4 | 3 | I liked it. |
||
3 | 3 | 3 | Pretty good "guard chasing the guy" game. I really liked how the prisoner followed you. The game would have been more exciting with some lighting effects or something. |
||
4 | 3 | 3 | I enjoyed this a lot. It did crash on me after I used the bolt cutters on the fence (I didn't have the girl with me at the time)--the log file that was produced suggested that it was trying to load the non-existent file "data\\Escaped". |
||
4 | 2 | 3 | . |
||
3 | 3 | 2 | It was hard to understand the small graphics, mainly because of the checker pattern of some floor tiles. But it was a nice game. |
||
2 | 1 | 1 | okay. |
||
4 | 1 | 3 | fun game. |
||
4 | 4 | 3 | Well, I must say I didn´t expect this kind of game in the Pyweek contest, so it really surprised me. Is a great idea, and I really regret I couldn´t paly it more, because I really liked it. Altough I would change the floor texture (is a little annoying...), I believe this game is great. Congratulations, folks! Grat job! |
||
2 | 3 | 1 | i think i saw such game before.. |
||
4 | 4 | 3 | A nice game, well carried out. I haven't managed to finish it, but it keeps on being entertaining. |
||
4 | 3 | 3 | Pretty interesting. The tiny sprites on the checkerboard floor were hard on the eyes. Also, I managed to escape the complex without finding my way into a lot of the rooms, and I didn't have to use many of my keys. Not sure if that was intentional or not. |
||
3 | 3 | 3 | Wow small! My eyes ached after playing it. I like the idea, but maybe showing only a portion of the map would make it more effective and make it easier to see the little guy moving about. |
||
1 | 1 | 2 | The checkerboard floor really hurts my eyes and actually makes me not want to play the game at all. |
||
3 | 2 | 3 | The wiggly background makes it very hard to see. |
||
3 | 2 | 3 | Fairly good, but it really needs save/restore. The game's just a bit too long otherwise. Also, you might want to show the sightrange of the guards somehow... |
||
2 | 2 | 2 | Everyone says 'Not now, I'm busy!' except for the girl, and I can't get her out. I wandered around the area and got lots of keycards, but there's little indication of what good they do, or the bolt cutters. There's a bugged exit from one of the outside areas (which are all very empty). There's a neat game here, it's just hiding. It's also very hard to see what's going on due to the tiny art and screen sizes. That said, I think this could easily be an excellent start to a more complete game. |
||
3 | 2 | 3 | Kinda interesting story, although you don't get a lot of it. The game could be really cool with |
||
2 | 2 | 1 | This game could be an ok game, but I just can't understand the horrible black & white floor texture. The game is quite hard on the eyes, and mostly just because there's not the right contrast between the floor and the items. Even a plain light grey floor would've been a lot better. The idea about rescuing the girl from a building isn't very innovative either, but it could've at least provided a good sneaking game if it wasn't for the flaws. |
||
3 | 2 | 4 | I had fun exploring places and finding passes. Moving around is a bit slow taking the size of the game are into account. |
||
3 | 4 | 2 | - The chess-board floor is not good for my eyes |