PyWeek - PrintStar Part II - feedback
| Fun | Prod | Inno | Disq | N/W | Comments | 
|---|---|---|---|---|---|
| 3 | 4 | 2 | Nice game with tiny graphics. A bit boring running around looking for the keys, but it helps to tell the story. Girl looks like a maniac when she runs :) Well done.  | 
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| 3 | 3 | 2 | Perhaps I couldn't get the idea, but after collecting three passes and getting many 'Not now I am busy' and 'Move along sir' is started to become pretty boring...  | 
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| 3 | 2 | 2 | My god! Whats with the mind bending black & white tiles?! Great levels and well designed game just scary, scary graphics! :)  | 
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| 2 | 3 | 4 | Good idea, but maybe too much comlicated. Sometimes I get lost myself on map :)  | 
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| 4 | 4 | 3 | -  | 
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| 3 | 2 | 2 | Neat adventure game. Hard to see over all the checks, though.  | 
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| 2 | 2 | 2 | the map was confusing.  | 
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| 4 | 2 | 3 | The level design adds a lot of fun to it. However the graphics are very hard to understand; specially that high-contrast background (checkerboard like) which makes everything hard to see  | 
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| 3 | 4 | 3 | Cool game, but unfortunately, not my kinda game =/  | 
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| 3 | 3 | 3 | 
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| 4 | 3 | 4 | Pretty good stuff. The floor tile was an appalling choice - made all the other graphics far too  | 
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| 3 | 3 | 3 | Very nice layout to the game, the Atari style graphics could have definitely used some refining. If the regular floors were not checkerboard I would have had a much easier time distinguishing where I was. I'm impressed at how big the levels actually are, and cool pass code thing.  | 
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| 3 | 2 | 2 | man, I gotta buy new glasses after trying to discover where the main character was :)  | 
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| 4 | 4 | 3 | I liked it.  | 
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| 3 | 3 | 3 | Pretty good "guard chasing the guy" game. I really liked how the prisoner followed you. The game would have been more exciting with some lighting effects or something.  | 
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| 4 | 3 | 3 | I enjoyed this a lot.  It did crash on me after I used the bolt cutters on the fence (I didn't have the girl with me at the time)--the log file that was produced suggested that it was trying to load the non-existent file "data\\Escaped".  | 
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| 4 | 2 | 3 | .  | 
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| 3 | 3 | 2 | It was hard to understand the small graphics, mainly because of the checker pattern of some floor tiles. But it was a nice game.  | 
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| 2 | 1 | 1 | okay.  | 
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| 4 | 1 | 3 | fun game.  | 
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| 4 | 4 | 3 | Well, I must say I didn´t expect this kind of game in the Pyweek contest, so it really surprised me. Is a great idea, and I really regret I couldn´t paly it more, because I really liked it. Altough I would change the floor texture (is a little annoying...), I believe this game is great. Congratulations, folks! Grat job!  | 
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| 2 | 3 | 1 | i think i saw such game before..  | 
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| 4 | 4 | 3 | A nice game, well carried out. I haven't managed to finish it, but it keeps on being entertaining.  | 
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| 4 | 3 | 3 | Pretty interesting. The tiny sprites on the checkerboard floor were hard on the eyes. Also, I managed to escape the complex without finding my way into a lot of the rooms, and I didn't have to use many of my keys. Not sure if that was intentional or not.  | 
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| 3 | 3 | 3 | Wow small! My eyes ached after playing it. I like the idea, but maybe showing only a portion of the map would make it more effective and make it easier to see the little guy moving about.  | 
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| 1 | 1 | 2 | The checkerboard floor really hurts my eyes and actually makes me not want to play the game at all.  | 
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| 3 | 2 | 3 | The wiggly background makes it very hard to see.  | 
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| 3 | 2 | 3 | Fairly good, but it really needs save/restore. The game's just a bit too long otherwise. Also, you might want to show the sightrange of the guards somehow...  | 
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| 2 | 2 | 2 | Everyone says 'Not now, I'm busy!' except for the girl, and I can't get her out. I wandered around the area and got lots of keycards, but there's little indication of what good they do, or the bolt cutters. There's a bugged exit from one of the outside areas (which are all very empty). There's a neat game here, it's just hiding. It's also very hard to see what's going on due to the tiny art and screen sizes. That said, I think this could easily be an excellent start to a more complete game.  | 
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| 3 | 2 | 3 | Kinda interesting story, although you don't get a lot of it. The game could be really cool with  | 
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| 2 | 2 | 1 | This game could be an ok game, but I just can't understand the horrible black & white floor texture. The game is quite hard on the eyes, and mostly just because there's not the right contrast between the floor and the items. Even a plain light grey floor would've been a lot better. The idea about rescuing the girl from a building isn't very innovative either, but it could've at least provided a good sneaking game if it wasn't for the flaws.  | 
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| 3 | 2 | 4 | I had fun exploring places and finding passes. Moving around is a bit slow taking the size of the game are into account.  | 
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| 3 | 4 | 2 | - The chess-board floor is not good for my eyes  |