Pixel Flinging Code Monkey
Going to fling me some pixels.
Awards
Files
File | Uploader | Date |
---|---|---|
Prototype.png
Stunning, no? |
davec | 2013/04/16 21:52 |
Diary Entries
Day 3: code, a crappy screenshot and a pun.
My game is a little retro-type shooter. I love the genre and I couldn't resist, despite promising myself that I'd try something else this time. Oh well.
I using some important mechanics from the old Nemesis (aka Gradius) game series, chiefly the powerup system. I will try and work other elements in, but the powerup-meter was central to all of the games and so the most important to me thematically. I have included a screenshot of my work thus far. The red square is the player, the little red squares are projectiles and the green squares are enemy ships.
Finally, the Oxford dictionary states that the root of the word Nemesis is "late 16th century: Greek, literally 'retribution', from nemein 'give what is due'", and so rather wittily I have named the game Retrobution. Ho ho, I am a card.
The code (if you really want to see it at this stage) can be found at: https://github.com/davechristian/Retrobution
I using some important mechanics from the old Nemesis (aka Gradius) game series, chiefly the powerup system. I will try and work other elements in, but the powerup-meter was central to all of the games and so the most important to me thematically. I have included a screenshot of my work thus far. The red square is the player, the little red squares are projectiles and the green squares are enemy ships.
Finally, the Oxford dictionary states that the root of the word Nemesis is "late 16th century: Greek, literally 'retribution', from nemein 'give what is due'", and so rather wittily I have named the game Retrobution. Ho ho, I am a card.
The code (if you really want to see it at this stage) can be found at: https://github.com/davechristian/Retrobution