Orbital Metropolis Defense
Controls:
100% mouse
move mouse to aim
hold click to fire
EDIT
Since I didn't have time to elaborate on explaining the mechanics in detail in game besides basic gameplay here's the breakdown below.
Game Mechanics:
Green bar = City integrity(Health)Blue bar = City Shields
Fire the turret to destroy asteroids that get progressively tougher. Supply caches from earth will occasionally show up. Fire one of them to get one of the following rewards
-Restore health-Restore shields
-increase turret damage
-increase fire rate (caps at 5/60 FPS)
Note if health or shields are already full, the reward will become either turret damage or fire rate.
One Bug spotted that I couldn't fix in time prior to deployment:
-supply caches still existing from the previous playthrough carry over to the next. (Basically early game boost.)
Awards
Files
File | Uploader | Date |
---|---|---|
Title_screen.png
Title screen |
Phantasma | 2025/09/28 00:35 |
Phantasmas_Orbital_Metropolis_Defense.zip
— final
Source Code included |
Phantasma | 2025/09/28 00:33 |
Diary Entries
(Barely)Finished project with sound and music this time.
Of course, there's still room for improvement so I'm not stopping there. Looking forward to playing everyone's games throughout this week.