Farmers Betrayal most Fowl
Game Title: Farmers Betrayal most Fowl
A 2D platformer where the chicken farmer sends his best chicken to take back the eggs stolen by their rival. This game is nothing more than one big chicken joke.
Files provided for this game:
The Zip containing the Readme and exe file
The zip containing the source code
The game design document for this game.
Plans and strategies applied for this game jam:
-Create Game Design Document
-Make coding framework and functioning prototype of the game.
-Gameplay stuff based on theme
-make sprites and assets(done ONLY after the prototype is finished)
What I didn't have time for:
- Did as much artwork as possible before the time ran out.
- Sound and music didn't get implemented.
- More Chicken jokes and memes
I plan on hatching a fleshed out updated version of the game in the future. Probably on Itch.io. We'll see.
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 3
Production: 2.5
Innovation: 2.7
Respondents: 6
Files
File | Uploader | Date |
---|---|---|
Pyweek38.zip
— final
Source Code for the game. If you cant run the exe, try running this on your IDE. |
Phantasma | 2024/09/22 19:25 |
Pygame38_Title_screen.png
Title screen |
Phantasma | 2024/09/22 19:20 |
Readme.txt
Readme for how to run and play the game. |
Phantasma | 2024/09/22 19:06 |
Farmers_Betrayal_most_Fowl.zip
— final
The File packaged for easy exe use |
Phantasma | 2024/09/22 19:02 |
Diary Entries
7-Day Diary Summary
Day 1:
- Nothing much happened on the first day. Just brainstorming ideas on how I can make a game that fits into the theme. There were some cool and funny ideas, nothing too concrete.
Day 2:
-shortly after I woke up, I thought of a funny chicken themed game that fits well with the theme. It immediately became my favorite idea worth sticking with to the very end. Worked on creating a Game Design Document to layout what I need to do to accomplish this as well as a development timeline.
Day 3-5:
- Coding and framework begins. I explicit made it so I focus solely on gameplay mechanics before even considering adding textures/sprites. This surprisingly took the longest to achieve simply because of the movement mechanics I wanted to implement. I was also struggling significantly on collision detection between the player and all the other objects.
Day 6:
-This is where finishing this project is going to cost me sleep....big time. Once I was satisfied with how the player moves and solved the issues with collisions it was time for level design.
Update: Almost forgot to mention this but my CPU overheated and shut off my PC mid game dev. Extreme worry sets in and had to check what's causing it. Turns out I'm overdue for new thermal paste on my CPU. Got that fixed rather quickly. My PC is fine since. Imagine not finishing a game jam because your PC died on you...
Day 7:
-After finishing the level design, I realized that I have a minimally viable product that I could submit now. From here on out I was trying to implement all the sprite art and background as much as I could before the time is up. I was never able to get sound and music implemented. Plus, the lack of sleep between day 6-7 has got me physically and mentally drained.
24-hour upload time:
- Game is packaged and ready to go. I'm considering sharing my Game Design Document which details the development process as well as a timeline of every task I've completed or not completed.
Best wishes to everyone who stuck out to the end. I look forward to playing your games soon!