PyWeek - Ohio State U. Game Creation Club - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 3 | Nice :) |
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4 | 4 | 3 | Good production. The physics were a little sketchy, but also part of the fun. Jumping up the sides of walls seemed necessary to win, but also didn't work all the time. Overall, great game. |
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4 | 4 | 3 | The graphics are very good, but I wasn't much of a fan of the graphic style. Particularly, I didn't like much the appearance of the monkey. The execution is pretty good, the idea is interesting. The controls felt a bit odd, sometimes it was a bit hard to do what I wanted to do, not just the movement but also connecting the bananas with the chain. Overall, it was fun. |
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3 | 4 | 4 | No matter how much I liked this game it did not compensate for the difficulties I had controlling the monkey. |
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2 | 2 | 3 | The controls were kind of pain to use. |
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2 | 4 | 2 | Nice production, but the controls were a bit over-complicated for my tastes. Reminded me a bit of Gish. |
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2 | 3 | 4 | The monkey is rather jumpy and hard to control. And I'm stuck on level 2. |
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4 | 4 | 4 | Cool game. Fun to play. A little of extra controls would be desirable further. |
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4 | 3 | 4 | Cool game! It took me a while to get it running on OSX (thanks to Penguin for the help), and even then the controls were a bit confusing the first time I played it. But when I came back to it a few days later, I was able to play quite a bit better. it's still a bit weird that pressing "c" makes you drop the chain, so you need to press "c" "z" to pick up a banana, but once I got the hang of some of those intricacies, the game was pretty fun, and I was able to run around with relative ease and beat all of the levels after a bit of work. Bridge of bananas was the hardest for me -- largely because of physics glitches, where pushing the bananas as a group would sometimes cause one to shoot off into space very quickly, so I had to be careful with so many bananas. Also, the ground detection was a bit wonky, and I didn't figure out until much later that there was an intentional double-jump in there -- I had thought I was just glitching against the walls. Even so, it was a fun game, and you did a really great job with it. Well done! |
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3 | 3 | 3 | physics problems. |
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3 | 3 | 3 | <p>The lack of color makes it a bit dull visually. The keybindings are a bit complex. <p>The idea is nice for a puzzle, and works nicely when the chain does not do weird things (like stretching, or getting stuck) |
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1 | 4 | 3 | The game has a good polishing but it's boring |
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3 | 3 | 4 | interesting idea but the controls are confusing, and it should hook the loose end of the chain if both ends are next to the object. |
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3 | 2 | 4 | Nice physics!!! The monkey was pretty uncontrollable to go upwards, though |
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3 | 3 | 4 | Nice game physics. The giant sideways leaps of the monkey always exceeded my expectations, though. Sometimes it was frustrating. |
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4 | 3 | 3 | some fine tunning for controllability will gave more fun. |
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2 | 3 | 3 | The illustrations were good, but a lot more work is needed in collision detection and device control areas. Also, more animations - jump animation, for example - are needed also to give the game a complete feel. |
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3 | 3 | 4 | It would be a fun game if the controls weren't so flaky. I found it hard to move the ape around.. |
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2 | 3 | 3 | It got frustrating. I couldn't get it to do what I wanted/expected it to do |
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2 | 3 | 3 | Neat idea, controls annoyed me though. Also in the second level it was a pain jumping back up. |
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2 | 3 | 4 | The idea looks fun, but controls are not comfortable :( Well done, anyway! :D |
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2 | 4 | 3 | Nice graphics, unique style. However the controls felt really clumsy and difficult to use. |
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3 | 3 | 3 | Nice game! It has potential! |
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4 | 2 | 4 | Some of the balance was very off, but the physics based design worked out fairly well. I found the character much too slidey and moved a bit too fast left and right, while finding it difficult to jump as high as the level design made me think I should. Really cool game though, worth playing to the end even without a "you win" at the end. |
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4 | 3 | 4 | yes | I like your picture in the game. It is funny. |
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2 | 3 | 3 | It was pretty hard to control the game, and difficult to actually accomplish anything, but it was pretty decently put together and was a different idea. |
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2 | 4 | 4 | Great work but im sorry to say this. Didn't quite like the game itself :( |
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1 | 1 | 1 | yes | pythonw run_game.py |
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2 | 3 | 4 | A very cool idea, but somehow it just feels like the controls didn't work for me and the game felt a bit too "floaty". also maybe there were a bit too many keys to press, one key for both tagging and untagging would've been doable in my opinion. Good work on the graphics and musics, they have a nice style to them. (especially the main menu is pretty neat-looking :P) |
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2 | 3 | 3 | The physics and controls are annoying, somewhere behind them there is a reasonable game though... |
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4 | 5 | 4 | cool, controlling the monkey was quite hard, but I managed :) |