PyWeek - Omega 1.0 - feedback

Fun Prod Inno Disq N/W Comments
2 2 2

Its not the most original game in the world but it was a fairly good execution of its type.

3 2 4

The collision detection was a bit off. I kept hitting blocks (firewalls) that the sprite did
not overlap.

2 3 2

*Finally* a realistic hacking simulator!

3 4 3

a bit difficult and frustrating at first since I didn't get far.

4 3 3

Brutal ... but fun

2 4 2

+1 for intro/menu

3 3 3

OK platform game.

The collision boxes on several items felt a bit off to me, as I collided with firewalls several
times while it looked visually like I was clear. I think updating the display before testing
for collision, would have made things clearer here.

3 3 2

Very nice, but a little bit hard

1 3 2

Could be interesting if it weren't so slow-moving.

2 3 2

Your controls really hurt you in this one. They were shocking to control. Did you play test this
game?

I didn't get to explore the rest of your game because it was so hard to get past the first orange
block.

Besides

Cool intro.

I reckon it would bea cool game to be dropped into some shell and you have to bust out of it.

2 2 2

Could I master this? Yes. Does anything make me want to? No.

3 4 3

very simply game (not an innovative game) sometimes frustrating my maximum downloaded was 32
kb. Nice music, graphic and atmosphere.

2 4 3

Very strong entry for pyweek, I'd be proud if I had put something together this good. I found the
jump mechanic a little off, and since it's the one and only mechanic, that's a problem. It'd
also be nice if blue_dude climbed stairs, it seems excessive to have to jump up each step. Post
code review edit: I found why the jump mechanic seemed weird, it's linear. We live on a world
where gravity is an acceleration, not a constant velocity. That being said, cyberspace may
not be the same way. I'd suggest tweaking that jump mechanic for a better playability.

1 3 2

I just died. A lot. The game idea is OK, but the game mechanics are too simple.

2 3 3

Eh, I found the jumping to be annoying.

3 3 3

I like the idea of a randomly generated platform game, but I suspect that occasionally there
were obstacles that were impassable regardless of my timing, or at least that seemed to be the
case (perhaps it's just my lack of skill that was the problem).