PyWeek - Omega 1.0 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | Its not the most original game in the world but it was a fairly good execution of its type. |
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3 | 2 | 4 | The collision detection was a bit off. I kept hitting blocks (firewalls) that the sprite did |
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2 | 3 | 2 | *Finally* a realistic hacking simulator! |
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3 | 4 | 3 | a bit difficult and frustrating at first since I didn't get far. |
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4 | 3 | 3 | Brutal ... but fun |
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2 | 4 | 2 | +1 for intro/menu |
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3 | 3 | 3 | OK platform game. The collision boxes on several items felt a bit off to me, as I collided with firewalls several |
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3 | 3 | 2 | Very nice, but a little bit hard |
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1 | 3 | 2 | Could be interesting if it weren't so slow-moving. |
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2 | 3 | 2 | Your controls really hurt you in this one. They were shocking to control. Did you play test this I didn't get to explore the rest of your game because it was so hard to get past the first orange Besides Cool intro. I reckon it would bea cool game to be dropped into some shell and you have to bust out of it. |
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2 | 2 | 2 | Could I master this? Yes. Does anything make me want to? No. |
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3 | 4 | 3 | very simply game (not an innovative game) sometimes frustrating my maximum downloaded was 32 |
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2 | 4 | 3 | Very strong entry for pyweek, I'd be proud if I had put something together this good. I found the |
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1 | 3 | 2 | I just died. A lot. The game idea is OK, but the game mechanics are too simple. |
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2 | 3 | 3 | Eh, I found the jumping to be annoying. |
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3 | 3 | 3 | I like the idea of a randomly generated platform game, but I suspect that occasionally there |